|3ds Max 8||Other|
|Cinema 4D 8||Default Scanline|
|Lightwave 6||Default Scanline|
|Maya 6||Default Scanline|
|Maps needed to render the scene.|
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Jan 29, 2007
|Best F1 car I see. And the first alonso´s McLaren new car over here!|
*To correctly import quads in C4D open the .OBJ file.
BTW, the textures are 2048*2048
Feb 18, 2007
|Nice model but a few problems. Quads gets triangulated in the C4d file and the texture are pretty low resolution.|
Feb 27, 2008
May 28, 2010
The body of the car has been modelled modifying the old chassis following the official mclaren new photos. The main body and wings uses three customizable maps: diffuse, glossiness and fresnel ior. Use this maps as you need in your own 3d software.
The maps of the scene are included in the 'Accompanying Product Files' section to minimize files size.
Originally modelled in 3ds max 8. Final images rendered with vray.
These model has been converted from 3ds max to other formats using Deep Exploration 4. Although every models has been checked with the appropriate software, if you have any problem with the format you have downloaded, please try any other one.
The 3ds Max archive includes both V-Ray and Scanline Renderer versions of model.