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| from Di-O-Matic | $1,990.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| The Character Pack is the ultimate plug-in collection. It also includes a very complete and powerful training CD that explains how to use each plug-in in detail, how to use them all together and how to take advantage of their production proven features within your production pipeline. |
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| from Di-O-Matic | $699.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Years of research has yeilded a suite of plug-ins that gives you more than 500 controls over the head creation process. You can deform anything: the eyes, nose, mouth, jaw, chin, ears and much more. You can also control the shading, textures, wrinkle deformations and the underlying muscle animation for your faces. |
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| from Di-O-Matic | $899.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| The standalone version of our popular 3ds Max plug-in for generating and manipulating realistic and cartoon heads is now here! Containing all of the features of the plug-in and supporting the de facto .FBX file exchange format, users can now build their heads for any 3D application they desire. |
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| from Di-O-Matic | $349.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Voice-O-Matic is an easy-to-use but powerful plug-in that automates the process of lip synchronization for your animated characters directly inside of 3ds Max. Simply feed in a recorded audio file, and its powerful algorithms will automatically generate timing and lip position data for your characters. You will be amazed at the results! |
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| from Di-O-Matic | $349.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Voice-O-Matic is an easy-to-use but powerful plug-in that automates the process of lip synchronization for your animated characters directly inside of Maya. Simply feed in a recorded audio file, and its powerful algorithms will automatically generate timing and lip position data for your characters. You will be amazed at the results! |
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| from Di-O-Matic | $349.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Voice-O-Matic is an easy-to-use but powerful plug-in that automates the process of lip synchronization for your animated characters directly inside of SOFTIMAGE | XSI. Simply feed in a recorded audio file, and its powerful algorithms will generate timing and lip position data for your characters. You will be amazed at the results! |
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| from Di-O-Matic | $199.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Morph Toolkit is designed to help you while creating morph targets and morph animation. These tools do not rely on any morph system, so you can use them with the built-in Morpher or any other plug-in. Current users claim that the plug-in can shave more than 45% off the time it used to take to create morph targets! |
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| from Di-O-Matic | $199.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Morph-O-Matic 1.5 is the award-winning progressive morphing engine for 3ds Max that provides multiple morph targets per channel, an advanced keyframing system for clean animation and a floating dialog that lets you drive your morphs from anywere with the software. This software is a must for any professional animator! |
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| from Di-O-Matic | $149.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Cluster-O-Matic 1.5 is an all-purpose tool for clustering vertices together via normal and special soft-selection methods, and then linking them to other objects directly within your 3ds Max scenes. This plug-in can be used as both a modeling tool and as an animation tool, and is ideal for facial animation. |
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| from Di-O-Matic | $599.00 |
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| More Info (Gallery, Technical Specs, etc) | Forum | FAQ |
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| Hercules is a muscle system designed to bring your characters to life. Simply drag out muscles and attach them to your character’s existing skeleton or Biped. They will deform right away, squashing and stretching as your creation moves. Plus, Hercules works with all of the skinning methods including Skin and Physique. |
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