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Guard sword walk T1
$
bip fbx
Guard sword walk T2
$
bip fbx
Jumping Sword Chop
$.99
bip fbx
sword fight.rar
$
oth
Sword Thrust
$.99
bip fbx
Knight jump attack
$
bip fbx
Samurai jump attack(1)
$
bip fbx
Samurai jump attack
$
bip fbx
30pack.zip
$
bip
Knight swing attack combo
$
bip fbx
Swordman run forward loop
$
bip fbx
Swordman Magic Attack
$
bip fbx
Knight swing attack
$
bip fbx
Swordman level up
$
bip fbx
MartialArtsKatanaAttack.csm
$
bip
Swordman throw attack
$
bip fbx
Knight stab attack
$
bip fbx
Knight wide attack
$
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Swordman Hard Attack
$
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Knight breathing idle
$
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Swordman Stab Attack
$
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Swordman Dare
$
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Swordman Defend front
$
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Swordman smart walk
$
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Swordman smart walk forward loop
$
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Knight crawl forward
$
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Knight guard
$
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Knight walk forward
$
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Swordman upper defend
$
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Swordman run forward freeze
$
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Swordman walk forward loop
$
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Swordman walk forward freeze
$
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Sword_vs_Axe_Class B_3.2P.p2.bip
$
bip
Samurai run forward
$
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Swordman Attack low moves
$
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Swordman Damage moves
$
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Swordman Wait
$
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Katana2.zip
$
bip
Knight forward step
$
bip fbx
Knight backward step
$
bip fbx
Horse_vs_Axe_attack_01_1.bip
$
bip
Swordman Upper Attack
$
bip fbx
Katana1.zip
$
bip
Sword_vs_Sword_Class B_72P.p2.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p1.bip
$
bip
Sword_vs_Sword_attack07_01.2P.p1.bip
$
bip
Charge_A_08.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_72P.p1.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p2.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p1.bip
$
bip
Pole_vs_Axe_Class B_5.2P.p2.bip
$
bip
Charge_A_12.2P.p1.bip
$
bip
Duell.zip
$
bip
male_die_sword.bip
$
bip
Charge_A_05.2P.p2.bip
$
bip
Charge_A_02.2P.p1.bip
$
bip
Axe_vs_Sword_attack11_01.2P.p2.bip
$
bip
Axe_vs_Sword_attack12_01.2P.p2.bip
$
bip
Charge_A_08.2P.p1.bip
$
bip
Sword_vs_Sword_ClassB_7_2P.p2.bip
$
bip
Sword_vs_Sword_attack09_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack06_01.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p1.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p1.bip
$
bip
Sword_vs_Sword_attack04_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p1.bip
$
bip
Sword_vs_Axe_ClassB_52P.p2.bip
$
bip
Sword_vs_Axe_ClassB_52P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p1.bip
$
bip
Sword_vs_Axe_attack10_02.2P.p1.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p2.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p1.bip
$
bip
Charge_A_12.2P.p2.bip
$
bip
Dive Roll (Right)
$
bip fbx oth
club.zip
$
bip
Swordman Accept
$
bip fbx
Swordman Damage back
$
bip fbx
Swordman Stand to sit
$
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Swordman Get Item moves
$
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Swordman Jump
$
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Swordman Jump and Attack
$
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Swordman UseItem
$
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Samuria stand to run
$
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Swordman back attack
$
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Swordman Damgae over
$
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Swordman damage light
$
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Swordman damage left
$
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Swordman recrive item
$
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Swordman reject moves
$
bip fbx
Swordman sad moves
$
bip fbx
Swordman sent item
$
htr fbx
Swordman stand to kneel
$
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Swordman tired
$
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