Knight jump attack
$
bip fbx
Knight swing attack combo
$
bip fbx
Knight swing attack
$
bip fbx
Knight stab attack
$
bip fbx
Knight wide attack
$
bip fbx
Knight breathing idle
$
bip fbx
Knight crawl forward
$
bip fbx
Knight guard
$
bip fbx
Knight walk forward
$
bip fbx
Knight forward step
$
bip fbx
Knight backward step
$
bip fbx
Knight damage back
$
bip fbx
Knight damage front
$
bip fbx
Knight damage falling
$
bip fbx
Knight jump
$
bip fbx
Knight kick
$
bip fbx
Knight run
$
bip fbx
Knight mock
bip fbx
Knight H tornado attack
$
bip fbx
Knight V tornado attack
$
bip fbx
Sword_vs_Axe_Class B_3.2P.p2.bip
$
bip
Horse_vs_Axe_attack_01_1.bip
$
bip
Sword_vs_Sword_ClassB_7_2P.p1.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p1.bip
$
bip
Sword_vs_Sword_attack07_01.2P.p1.bip
$
bip
Charge_A_08.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_72P.p1.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p2.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p1.bip
$
bip
Pole_vs_Axe_Class B_5.2P.p2.bip
$
bip
Charge_A_12.2P.p1.bip
$
bip
Charge_A_05.2P.p2.bip
$
bip
Charge_A_02.2P.p1.bip
$
bip
Axe_vs_Sword_attack11_01.2P.p2.bip
$
bip
Axe_vs_Sword_attack12_01.2P.p2.bip
$
bip
Charge_A_08.2P.p1.bip
$
bip
Sword_vs_Sword_ClassB_7_2P.p2.bip
$
bip
Sword_vs_Sword_attack09_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack06_01.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p1.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p1.bip
$
bip
Sword_vs_Sword_attack04_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p1.bip
$
bip
Sword_vs_Axe_ClassB_52P.p2.bip
$
bip
Sword_vs_Axe_ClassB_52P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p1.bip
$
bip
Sword_vs_Axe_attack10_02.2P.p1.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p2.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p1.bip
$
bip
Charge_A_12.2P.p2.bip
$
bip
Knigth kick combo
$
bip fbx
Sword_vs_Sword_attack09_01.2P.p2.bip
$
bip
Sword_vs_Sword_attack05_3.2P.p1.bip
$
bip
Sword_vs_Sword_attack04_01.2P.p2.bip
$
bip
Sword_vs_Sword_attack08_03.2P.p2.bip
$
bip
Sword_vs_Sword_attack05_4.2P.p2.bip
$
bip
Sword_vs_Sword_attack08_03.2P.p1.bip
$
bip
Sword_vs_Sword_attack05_4.2P.p1.bip
$
bip
Sword_vs_Sword_attack07_01.2P.p2.bip
$
bip
Sword_vs_Sword_attack05_3.2P.p2.bip
$
bip
Sword_vs_Sword_attack01_04.2P.p1.bip
$
bip
Sword_vs_Sword_attack02_02.2P.p2.bip
$
bip
Sword_vs_Sword_attack03_02.2P.p2.bip
$
bip
Sword_vs_Sword_attack03_02.2P.p1.bip
$
bip
Sword_vs_Sword_attack02_02.2P.p1.bip
$
bip
Sword_vs_Sword_attack01_03.2P.p2.bip
$
bip
Sword_vs_Sword_attack01_04.2P.p2.bip
$
bip
Sword_vs_Sword_attack01_03.2P.p1.bip
$
bip
Sword_vs_Sword_attack01_02.2P.p2.bip
$
bip
Sword_vs_Sword_attack01_02.2P.p1.bip
$
bip
Sword_vs_Axe_attack11_01.2P.p2.bip
$
bip
Sword_vs_Axe_attack11_01.2P.p1.bip
$
bip
Sword_vs_Axe_attack10_02.2P.p2.bip
$
bip
Sword_vs_Axe_attack07_01.2P.p2.bip
$
bip
Sword_vs_Axe_attack07_01.2P.p1.bip
$
bip
Pole_vs_Axe_Class B_4.2P.p1_01.bip
$
bip
Pole_vs_Axe_Class B_3.2P.p1_01.bip
$
bip
Horse_vs_Axe_attack_02_1.bip
$
bip
Charge_A_10.2P.p2.bip
$
bip
Charge_A_10.2P.p1.bip
$
bip
Charge_A_09.2P.p2.bip
$
bip
Charge_A_09.2P.p1.bip
$
bip
Axe_vs_Sword_attack11_01.2P.p1.bip
$
bip
Axe_vs_Sword_attack01_01.2P.p1.bip
$
bip
Axe_vs_Sword_attack01_01.2P.p2.bip
$
bip
Axe_vs_Sword_attack03_02.2P.p1.bip
$
bip
Axe_vs_Sword_attack03_02.2P.p2.bip
$
bip
Axe_vs_Sword_attack09_02.2P.p2.bip
$
bip
Axe_vs_Sword_attack10_03.2P.p1.bip
$
bip
Axe_vs_Sword_attack10_03.2P.p2.bip
$
bip
Axe_vs_Sword_attack12_01.2P.p1.bip
$
bip
Charge_A_05.2P.p1.bip
$
bip
Charge_A_07.2P.p2.bip
$
bip
of 2