Knight swing attack combo
$
bip fbx
Knight jump attack
$
bip fbx
Knight swing attack
$
bip fbx
Knight stab attack
$
bip fbx
Knight wide attack
$
bip fbx
Knight breathing idle
$
bip fbx
Knight crawl forward
$
bip fbx
Knight guard
$
bip fbx
Knight walk forward
$
bip fbx
Knight forward step
$
bip fbx
Knight backward step
$
bip fbx
Knight damage back
$
bip fbx
Knight damage front
$
bip fbx
Knight damage falling
$
bip fbx
Knight jump
$
bip fbx
Knight kick
$
bip fbx
Knight run
$
bip fbx
Knight mock
bip fbx
Knight H tornado attack
$
bip fbx
Knight V tornado attack
$
bip fbx
Guard walk 06
$
bip fbx
Guard walk 03
$
bip fbx
Sword_vs_Axe_Class B_3.2P.p2.bip
$
bip
Guard walk 04
$
bip fbx
Guard spear standby
$
bip fbx
Guard turn around
$
bip fbx
Horse_vs_Axe_attack_01_1.bip
$
bip
Sword_vs_Sword_ClassB_7_2P.p1.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p1.bip
$
bip
Sword_vs_Sword_attack07_01.2P.p1.bip
$
bip
Charge_A_08.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_72P.p1.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p2.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p1.bip
$
bip
Pole_vs_Axe_Class B_5.2P.p2.bip
$
bip
Charge_A_12.2P.p1.bip
$
bip
Charge_A_05.2P.p2.bip
$
bip
Charge_A_02.2P.p1.bip
$
bip
Axe_vs_Sword_attack11_01.2P.p2.bip
$
bip
Axe_vs_Sword_attack12_01.2P.p2.bip
$
bip
Charge_A_08.2P.p1.bip
$
bip
Sword_vs_Sword_ClassB_7_2P.p2.bip
$
bip
Sword_vs_Sword_attack09_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack06_01.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p1.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p1.bip
$
bip
Sword_vs_Sword_attack04_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p1.bip
$
bip
Sword_vs_Axe_ClassB_52P.p2.bip
$
bip
Sword_vs_Axe_ClassB_52P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p1.bip
$
bip
Sword_vs_Axe_attack10_02.2P.p1.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p2.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p1.bip
$
bip
Charge_A_12.2P.p2.bip
$
bip
Knigth kick combo
$
bip fbx
Hold run freeze
$
bip fbx
Run forward
$
bip fbx
Power full charge
$
bip fbx
Damage type 2
bip fbx
Double swing attack
$
bip fbx
Joke
$
bip fbx
Run freeze position
$
bip fbx
Jog freeze position
$
bip fbx
Run forward loop
$
bip fbx
Sprint forward
$
asf bip
Idle type 1
bip fbx
Idle type 2
$
bip fbx
Idle type 3
$
bip fbx
Idle type 4
$
bip fbx
Idle type 5
$
bip fbx
Idle to run
$
bip fbx
Idle to walk forward
$
bip fbx
Swing attack type 1
$
bip fbx
Torch attack type 1
$
bip fbx
Torch attack type 2
$
bip fbx
Forward freeze position
$
bip fbx
Walk forward
$
bip fbx
Walk freeze position type 2
$
bip fbx
Walk forward type 2
$
bip fbx
Grab and slash attack
$
bip fbx
Guard walk 05
$
bip fbx
Guard walk 07
bip fbx
Guard laborer T1
$
bip fbx
Guard laborer T2
$
bip fbx
Guard walk 10
$
bip fbx
Guard spear 01
$
bip fbx
Guard Lookout T1
$
bip fbx
Guard lookout 02
$
bip fbx
Guard spear standby T3
$
bip fbx
Guard spear standby T2
$
bip fbx
Guard sword standby
$
bip fbx
Warrior defender dead
$
bip fbx
of 2