Knight swing attack combo
$
bip fbx
Knight jump attack
$
bip fbx
Knight swing attack
$
bip fbx
Knight stab attack
$
bip fbx
Knight wide attack
$
bip fbx
Knight breathing idle
$
bip fbx
Knight crawl forward
$
bip fbx
Knight guard
$
bip fbx
Knight walk forward
$
bip fbx
Knight forward step
$
bip fbx
Knight backward step
$
bip fbx
Knight damage back
$
bip fbx
Knight damage front
$
bip fbx
Knight damage falling
$
bip fbx
Knight jump
$
bip fbx
Knight kick
$
bip fbx
Knight run
$
bip fbx
Knight mock
bip fbx
Knight H tornado attack
$
bip fbx
Knight V tornado attack
$
bip fbx
Guard walk 06
$
bip fbx
Swordman Magic Attack
$
bip fbx
Guard walk 03
$
bip fbx
Swordman Hard Attack
$
bip fbx
Swordman Stab Attack
$
bip fbx
Sword_vs_Axe_Class B_3.2P.p2.bip
$
bip
Swordman Wait
$
bip fbx
Guard walk 04
$
bip fbx
Guard spear standby
$
bip fbx
Guard turn around
$
bip fbx
Horse_vs_Axe_attack_01_1.bip
$
bip
Swordman Upper Attack
$
bip fbx
Sword_vs_Sword_ClassB_7_2P.p1.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p1.bip
$
bip
Sword_vs_Sword_attack07_01.2P.p1.bip
$
bip
Charge_A_08.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_72P.p1.bip
$
bip
Sword_vs_Sword_Class B_6.2P.p2.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_6.2P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p1.bip
$
bip
Pole_vs_Axe_Class B_5.2P.p2.bip
$
bip
Charge_A_12.2P.p1.bip
$
bip
Charge_A_05.2P.p2.bip
$
bip
Charge_A_02.2P.p1.bip
$
bip
Axe_vs_Sword_attack11_01.2P.p2.bip
$
bip
Axe_vs_Sword_attack12_01.2P.p2.bip
$
bip
Charge_A_08.2P.p1.bip
$
bip
Sword_vs_Sword_ClassB_7_2P.p2.bip
$
bip
Sword_vs_Sword_attack09_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack06_01.2P.p2.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p2.bip
$
bip
Sword_vs_Sword_attack04_02.2P.p1.bip
$
bip
Sword_vs_Sword_Class B_4.2P.p1.bip
$
bip
Sword_vs_Sword_attack04_01.2P.p1.bip
$
bip
Sword_vs_Sword_attack03_01.2P.p1.bip
$
bip
Sword_vs_Axe_ClassB_52P.p2.bip
$
bip
Sword_vs_Axe_ClassB_52P.p1.bip
$
bip
Sword_vs_Axe_Class B_2.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p2.bip
$
bip
Sword_vs_Axe_Class B_1.2P.p1.bip
$
bip
Sword_vs_Axe_attack10_02.2P.p1.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p2.bip
$
bip
Sword_vs_Axe_attack04_02.2P.p1.bip
$
bip
Charge_A_12.2P.p2.bip
$
bip
Swordman Damage back
$
bip fbx
Swordman pick
$
bip fbx
Swordman Jump
$
bip fbx
Swordman Jump and Attack
$
bip fbx
Swordman UseItem
$
bip fbx
Swordman Damgae over
$
bip fbx
Knigth kick combo
$
bip fbx
Run forward
$
bip fbx
Charge
$
bip fbx
Double swing attack
$
bip fbx
Idle joke
$
bip fbx
Run freeze position
$
bip fbx
Sprint forward
$
bip fbx
Walk fwd freeze
$
bip fbx
Grab and slash attack
$
bip fbx
Double swipe attack
$
bip fbx
Hard stab attack
$
bip fbx
Swing up attack
$
bip fbx
Magician run loop
$
bip fbx
Hard damage
$
bip fbx
Curve swing attack
$
bip fbx
Throw arm attack
$
bip fbx
Hard swing attack
$
bip fbx
Hardcore attack
$
bip fbx
Walk T2 freeze
$
bip fbx
Walk forward T2 LP
$
bip fbx
Walk fwd
$
bip fbx
Damage T2
$
bip fbx
Guard walk 05
$
bip fbx
Guard walk 07
bip fbx
Guard laborer T1
$
bip fbx
Guard laborer T2
$
bip fbx
Guard walk 10
$
bip fbx
of 2