Welcome to the new look of TurboSquid. To switch to the Classic site, click the link in the Footer.
X-Ray Materials by Xedium.mat
$.99
mat
Rubber Tread.zip
$.20
mat
7 Cool Shaders for 3dsMax R5
$
mat
snow.mat
$
mat
organic2.mat
$
mat
organic3.mat
$
mat
53 Shaders collection
$
mat
organic.mat
$
mat
Organic Shader
$.95
mat oth
V-ray Curtain Material Shaders
$
mat
WoodFloor_1 - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
WoodFloor_2_Dark - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
WoodFloor_2_DarkOld - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
Electron Shaders 1 - Standard.mat
$.50
mat
WoodFloor_2_Light - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
WoodFloor_2_LightGlossy - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
Brick - red mental ray PROCEDURAL material - mr shader
$
mat
Glass tinted - Non See-Thru mental ray material - mr shader
$
mat
toon shader 2.mat
$
mat
Brick - Soldier red mental ray PROCEDURAL material - mr shader
$
mat
Brick - Soldier red 2 mental ray PROCEDURAL material - mr shader
$
mat
Brick - Soldier Tan mental ray PROCEDURAL material - mr shader
$
mat
Brick - Tan mental ray PROCEDURAL material - mr shader
$
mat
Brick - Tan 2 mental ray PROCEDURAL material - mr shader
$
mat
Wireframe Shader
mat
Metals Collection 5 (30 materials)
$
mat
Stone_Procedural_Light_1 - HIGH QUALITY PROCEDURAL stone material - Mental Ray shader
$
mat oth
Metals Collection 4 (20 materials)
$
mat
Ice Shader
mat oth
Material_Collection.zip
$
mat
Electron_Shaders_2.mat
$
mat
Martha Stewart Living Paints (vray)
$
mat
MetalMetallicProcedural.zip
$
mat
Brushed metal - or aluminum - Mental Ray material
$
mat
True Neon Collection.mat
$
mat
Rusty Metal
$
mat
Grass_2 - PROCEDURAL grass material - Mental Ray shader
$
mat oth
Asphalt or Concrete 1 - Mental Ray - for ground or aerial views - PROCEDURAL!!!
$
mat oth
Marble_4_Beige_Smooth_1 - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
Water_Non-transparent_2 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Glass Tinted Package - Library - Mental Ray - 3ds max2010
$
mat oth
Vray Materials
$
mat
Snow
$
mat
Perlin Chromic
$
mat
Wood_Ceiling_1 - Old Wooden Ceiling - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Tile_4_Beige_Mat - Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_2_Grey - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_2_Grey - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_1_Grey - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_2_Beige - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
WaterTransparent_2 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Water_Non-transparent_1 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Water_Non-transparent_3 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Metal_Rusted_1 - Prucedural Rusted Metal - 3ds max 2010 Mental Ray material
$
mat oth
Concrete Slabs One - Mental Ray Material - 3ds max2010
$
mat oth
car paint1.mat
$
mat
neon.mat
$
mat
Toon
$
mat
magma_texture_pack_1.zip
$
mat
Brick_2_Red - Procedural Red Brick - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Brick_Old_1 - HD Old Brick - 3ds Max 2010 - Mental Ray material
$
mat oth
Tile_5_Black_Mat - Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_3_Beige - Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_3_Beige - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_1_Tan - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Stone_Procedural_red_1 - HIGH QUALITY PROCEDURAL stone material - Mental Ray shader
$
mat oth
CMU_Rough_Procedural_Light_1 - HIGH QUALITY PROCEDURAL CMU material - Mental Ray shader
$
mat oth
Glass Frosted Package - Library - Mental Ray - 3ds max2010
$
mat oth
Galvanized Metal One - Mental Ray Material
$
mat oth
Tile_1_Black - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Rock_Rusty_2 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_ChalkTan_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_TanDark_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_Rusty_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_Grey_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
CMU_Rough_Procedural_MultiColor_1 - HIGH QUALITY PROCEDURAL CMU material - Mental Ray shader
$
mat oth
CMU_Rough_Procedural_MedGrey_Light_1 - HIGH QUALITY PROCEDURAL CMU material - Mental Ray shader
$
mat oth
CMU_Rough_Procedural_Brown_1 - HIGH QUALITY PROCEDURAL CMU material - Mental Ray shader
$
mat oth
Glass Tinted See-Thru Light 1_01 - Mental Ray material
$
mat
Glass Large Wavy 1_01 - Mental Ray material
$
mat
Copper - Oxidized - Mental Ray Material
$
mat oth
Brushed metal 2 - or aluminum clear anodized - Mental Ray material
$
mat
brass - gold - Mental Ray material
$
mat
Gold Plate  - Mental Ray material
$
mat
CarPaint
$
mat
Anisotropic Perlin
$
mat
Cobalt Glass
$
mat
metal brushed.mat
$
mat
hunny comb
$
mat
Composite Rock
$
mat
Strokes
$
mat
15 Siding materials - adjustable colors
$.25
mat
Bark Collection Vol.1.zip
$
mat
Brick Pavement Collection Vol.1
$
mat
wood shaders
$
mat
Leather.rar
$
mat
Brick Pavement Collection Vol.2
$
mat
3poD Animation - Organic Material Library
$
mat
car paint3.mat
$
mat
car paint2.mat
$
mat
of 2