Water Materials Pack - 3ds Max
$.99
mat
WoodFloor_1 - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
WoodFloor_2_Dark - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
WoodFloor_2_DarkOld - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
Marble_4_Beige_Smooth_1 - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
Water_Non-transparent_2 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Glass Tinted Package - Library - Mental Ray - 3ds max2010
$
mat oth
Wood_Ceiling_1 - Old Wooden Ceiling - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Tile_4_Beige_Mat - Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_2_Grey - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_2_Grey - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
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Tile_1_Tan - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_1_Grey - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_2_Beige - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
WaterTransparent_2 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Water_Non-transparent_1 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Water_Non-transparent_3 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Ceiling_Tiles_1 - Office Ceiling Tiles - 3ds max2010 mental ray - PROCEDURAL
$
mat oth
Metal_Rusted_1 - Prucedural Rusted Metal - 3ds max 2010 Mental Ray material
$
mat oth
WoodFloor_2_Light - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
Concrete Slabs One - Mental Ray Material - 3ds max2010
$
mat oth
Concrete_1_Grey - Concrete - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Galvanized_Metal_2_Old - Dirty Galvanized Metal - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Tile_5_Black_Mat - Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_3_Beige - Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_3_Beige - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
WaterTransparent_3 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Glass Frosted Package - Library - Mental Ray - 3ds max2010
$
mat oth
WoodFloor_2_LightGlossy - Wood Floor - 3DS Max 2010 - Mental Ray Shader
$
mat oth
Tile_1_Black - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Brick High Quality Red 1_01 - PROCEDURAL 3ds max2010 Mental Ray Material
$
mat
Wood Burloak Glossy 1_01 - 3ds max2010 Mental Ray Material
$
mat oth
Wood Stained Dark 1_01 - 3ds max2010 Mental Ray Material
$
mat oth
EIFS_3 - High Quality PROCEDURAL EIFS/Stucco material - 3ds max 2010 Mental Ray shader
$
mat oth
WaterTransparent_1 - Water Material - Procedural - 3ds max 2010 Mental Ray shader
$
mat oth
Tile_2_Beige - Procedural Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Tile_5_Beige_Mat - Marble Tile Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_5_Beige_Mat - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
Marble_5_Black_S_Mat - Procedural Marble Material - 3ds Max 2010 Mental Ray
$
mat oth
Metal_1_Yellow_Old - Old Metal - 3ds max 2010 Mental Ray material
$
mat oth
Concrete_1_Old - Old Concrete - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Concrete_1_Leaking - Old Leaking Concrete - 3DS MAX 2010 - Mental Ray Material
$
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Glass_Dirty - Procedural Dirty/Old Glass - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Concrete_1 - Concrete - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Concrete_1_Light - Concrete - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Chain Link Fence 1 - metal - 3ds MAX2010 Mental Ray Material
$
mat oth
Brick High Quality Soldier 1_01 - PROCEDURAL 3ds max2010 Mental Ray Material
$
mat
Wood Burloak Semi-Glossy 1_01 - 3ds max2010 Mental Ray Material
$
mat oth
Wood Burloak Matte 1_01 - 3ds max2010 Mental Ray Material
$
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Wood Weathered Old 1_01 - 3ds max2010 Mental Ray Material
$
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Wood Stained Light 1_01 - 3ds max2010 Mental Ray Material
$
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Wood Stained Dark Glossy1_01 - 3ds max2010 Mental Ray Material
$
mat oth
Wood Weathered Old Dark 1_01 - 3ds max2010 Mental Ray Material
$
mat oth
Neon Materials.mat
$
mat
LED_GRID.zip
$
mat
Asphalt or Concrete 1 - Mental Ray - for ground or aerial views - PROCEDURAL!!!
$
mat oth
snow and ice
$
oth
Material_Collection.zip
$
mat
Glass_phenomena_mentalray.zip
$
mli
Dieletric_shader mentalray.zip
$
mli
Marble Beige
$
mat oth
Rusty Metal
$
mat
True Neon Collection.mat
$
mat
Grass_2 - PROCEDURAL grass material - Mental Ray shader
$
mat oth
Grass1 - Aerial AND Ground view - Mental Ray Grass material - PROCEDURAL
$
mat oth
Snow
$
mat
Kaleidoskop 03
mat
Electron Shaders 1 - Standard.mat
$.50
mat
magma_texture_pack_1.zip
$
mat
Metal lume_Mental ray.rar
$
mli
Brick_2_Red - Procedural Red Brick - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Brick_Old_1 - HD Old Brick - 3ds Max 2010 - Mental Ray material
$
mat oth
Glass Materials
$
mat
Galvanized Metal One - Mental Ray Material
$
mat oth
Rock_Rusty_2 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_ChalkTan_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_TanDark_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_Rusty_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Rock_Grey_1 - PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Glass Tinted See-Thru Light 1_01 - Mental Ray material
$
mat
Glass Large Wavy 1_01 - Mental Ray material
$
mat
Copper - Oxidized - Mental Ray Material
$
mat oth
Gold Plate  - Mental Ray material
$
mat
Glass tinted - Non See-Thru mental ray material - mr shader
$
mat
Car Paints Collection v.1.mat
$
mat
Kaleidoskop 04
mat
Kaleidoskop 05
mat
Leather.rar
$
mat
BBB3 Vray Mat Scene
oth
Woven metal gas tubing material - mental ray
$
mat oth
Stone_AR1 - High quality stone material - Mental Ray shader.
$
mat oth
WET_Stone_AR1 - High quality wet stone material - Mental Ray shader.
$
mat oth
Stone_AR_3 - HIGH QUALITY stone material - Mental Ray shader
$
mat oth
Rock_Light_1 -  PROCEDURAL rock or stone material - 3ds max2010 Mental Ray shader
$
mat oth
Brick_2_Tan - Procedural Tan Brick - 3DS MAX 2010 - Mental Ray Material
$
mat oth
Glass Tinted Transparent Orange 1_01 - Mental Ray material
$
mat
Glass Tinted See-Thru Orange 2_01 - Mental Ray material
$
mat
Glass Tinted See-Thru Orange-Red 1_01 - Mental Ray material
$
mat
Glass Tinted See-Thru Red 1_01- Mental Ray material
$
mat
Glass Tinted See-Thru Red-Pink 1_01 - Mental Ray material
$
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