Rendered in an empty scene in tS5, using an IBL light. Textures shown are included with the mesh, using environment mapping for reflections.
Description
A fantasy style dagger, with fairly detailed blade, and rounded / curved cross piece. The centre of the crosspiece features a flat panel, ideal for applying a texture or bump map to for embossed crest etc (sample texture from tS5 library used for this at present). Blade made from poly modelling; hilt and crosspiece made from Subdivision Surfaces (outermost curved crosspiece sections converted to polys, inner section where blade joins, and hilt / pommel, still in SS format).