| GenHead v3.1™ features the following key functionality: Simple and easy to navigate GUI. 3D head created in less than 3 minutes. 3D head can be created from a front photograph only. Real-time 3D update preview window. Improved scaleable quad mesh (works with ZBrush). Ability to make geometry and/or texture symmetric. Preview 3D heads with bump and specular maps. Generate bump maps from diffuse map. Independent control of texture and geometry with ‘soft select’ feature. Animation ‘Bone’ rig. Low, medium & high resolution quad meshes. Users own geometry can be set up in GenHead. Files can saved as OBJ, MAYA, XSI & VRML. Users can define output texture sizes “GenHead gives artists an intuitive environment for rapidly creating 3D heads. Everything created in GenHead easily transitions to external animation software, and is well suited for further detailing in ZBrush.” David Austin, Lead Production Artist, BreakAway Games Ltd, USA “GenHead v3.1™ produces high-quality ‘next-gen’ game ready heads straight ‘out of the box’. The tools are ideal for studios requiring the high volume of photo-realistic characters expected for today’s titles. The fast photo-based mark up and editing process makes it easy for artists to achieve great results which meet today’s requirements in production.” Lee Montgomery, artist/animator, RockStar North 2001-2005 Windows System Requirements: Windows 2000/XP 2.0GHz P4 or equivalent 512MB RAM 250MB free hard disk space Graphics Requirements: 64MB RAM OpenGL 1.3 |