| rtre™ v2.0 gives you so much more than v1.1. With a huge performance improvement, now using complex combinations of materials within a scene, with dynamic updating that enables you to experiment with ideas during the design process, a completely redesigned user interface that will fit your workflow. One of the most powerful and useful features of rtre™ v2.0 is rtre Publisher (rewritten since v1.1) which allows you to publish your scene to a self-contained stand-alone executable (and now compressed) executable file, complete with customizable interface and interactivity built into the scene. This published file can be navigated and interacted by an end user with no concept of 3D design and without any other 3D software needed on their computer. The developers at Cubicspace listened to their user comments and implemented many new features and improvements in rtre™ v2.0. •Greatly increased performance for large and complex scenes in both authoring and in published scenes. •Enhanced support for 3ds Max materials including procedurals, architectural materials, normal mapping and more. •New and improved navigation features such as orbit and fly modes as well as customizable gravity for walk mode. •Automatic basic lighting allows users to get their scenes up and running quickly •The most commonly used menus are now accessible through modeless floating dialogs and easily accessible right-click menus to speed up workflow. •New customizable ground and sky gradients give a quick, easy method to improve the look and feel of your scene. •Published .EXE files are now, compressed to save space •Expanded publishing controls allow you to easily order and switch between multiple cameras within a published scene. Included tutorial videos include: 1- Getting Started 2- Materials and Rendering 3- Navigation and Start Points 4- Helpers, Events, and Actions 5- Interface Creation 6- Publishing and Capturing 7- Render to Texture
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