| GhostPainter 2 is the next generation of integration between 3ds Max and Adobe Photoshop®. It consists of a set of 3ds Max and Photoshop plug-ins that create a seamless fusion between these 2 applications. GhostPainter 2 provides a solution for texturing, 3D painting and post-production as well as streamlined workflow within both 3ds Max and Adobe Photoshop. GhostPainter 2 let you use Photoshop tools directly inside the 3D viewports of 3ds Max. This provides you with intuitive control over the placement of your brush strokes on your models; all you have to do is to select the map you want to paint on, then you can draw on your object using whichever tool is currently selected in Photoshop. For example, you can paint using standard brushes, clone tools, draw selection sets, erase, blur & sharpen, dodge & burn and much more. While you draw inside a viewport on your 3D object, GhostPainter 2 automatically draws in Photoshop taking into account how your texture is mapped onto the object. Finally, GhostPainter 2 contains a very powerful PSD export module called PSD-Manager. It allows you to produce PSD files that contain all the image data you will need during post-production such as accurate masks and render elements. Now, for the first time you can readjust nearly everything in your rendering within Adobe Photoshop. Just look at all the benefits this powerful suite of tools offers: Photoshop Plug-ins: - Vector graphics precision unwrapping to Photoshop paths as reference for texture-painting
- Creation of pixel selections based on faces of 3ds Max objects
- Creation of pixel selections based on edges of 3ds Max objects
- Complete integration with the Photoshop Action system
3D-Painting: - Use any Photoshop tool on 3ds Max objects
- Realtime painting (Brush strokes appear in Photoshop while painting in 3ds Max)
- Free switching between Photoshop 2D-Painting and 3ds Max 3D-Painting
- Painting across multiple objects
- Painting across multiple UV elements
- Painting across texture seams
- Painting on specific material ids and/or only selected faces
- Support for pressure sensitive tablets
>- Fast painting of high resolution meshes
Workflow: - Photoshop can be used as a 3ds Max viewport
- Drag & Drop support for Bitmaps between Photoshop and 3ds Max
- Faster PSD-Importer for 3ds Max 4 that supports most types of PSD files
- Multiple monitor support
- MAXScript and Custom User Interface support
- Edited 3ds Max scenes don't require GhostPainter plug-in to load
Rendering/Post-Production (psd-manager): - Produces 100% compatible PSD files
- Output of a single PSD file or numbered sequences
- Output of rendered image as layer with layer mask
- Output of rendered image as merged composite data
- Outputs all 3ds Max Render Elements as layers into one single psd file
- Creation of selections(channels)/layers for objects and groups of objects
- Creation of selections(channels)/layers for materials and groups of materials
- G-Buffer channels as layer
- Free network rendering
- Low memory requirements through on-the-fly processing
NOTE: As of April 17, 2008 - Ghost Painter 2 is NOW fully compliant with Photoshop CS3. |