This is a high polygon sculpt of Dwarf Knight. it is one amongst many in the Dwarf Kight Series product line.
Character is 152 cm tall (4 feet 9 inches)
....::: FILES & FORMATS INFO :::....
This product has been resurfaced with clean topology, UVed and polypainted. Product is provided in .ztl and .obj format. You need zbrush 4r7 and above to open the ztl file
Zbrush subtool subdivision levels range from 1 to 6,7 and 8.
obj version is provided in 3 subdivision levels which can be re-exported from zbrush if needed.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
....::: GEOMETRY LIST :::....
Head and shoulders
braid end ties
braid hair tips
beard wrap lace
beard wrap lace end
rebrace (upper arm armor)
couter (elbow armor)
vambrace ( lower arm armor)
leg under armor padding
tasset (drapping thigh armor)
cuissie (upper leg armor)
poleyn (knee armor)
greaves (lower leg armor)
sabaton (feet armor)
Tabard (waist cloth)
lower torso belts
....::: POLYPAINT & MATERIALS :::....
Every single subtool/mesh, but the armor and belt buckle metals, has been polypainted.
The metals of this product have a pure white rgb color. They rely on the pixologic's MAH_Shiny(armor) and Reflected Yellow(belt buckles) matcap materials for their shiny metal look. These materials can be downloaded on the pixologic site in the materials section.
All other assets have detailed paint work. Baking textures with these assets will product rich diffuse maps.
**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download
**Links to free video tutorials on how to use MutiMap exporter, that ships with zbrush, to export other detail tetures(Normal, Dispalcement, Bump, etc) provided with product download