finalRender 3.5 SE for 3ds Max and 3ds Max Design is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility, as well as, seamless integration with mainstream user base.
The product uses the same rock-solid Hollywood production-proven rendering core and produces the same rendering results.
finalRender 3.5 SE comes with a vast feature set. To read more about them, click on the Download Features List.
The cebas Non-Photo-Realistic (NPR) renderer for 3ds Max, finalToon 3.5, has also been upgraded with features and functionality.
finalToon 3.5 is available as an integral part of finalRender 3.5 SE or as a standalone product.A complementary copy of finalToon 3.5 is included with a purchase of the finalRender 3.5 version.
finalRender 3.5: Experience The True Power of Rendering!
The new finalRender SE Stereo Camera offers the 3ds Max user a sophisticated way to reproduce true 3D stereo camera effects from within 3ds Max. cebas was able to develop this 3ds Max rendering solution that has no issues with live action footage, allows proper compositing of existing footage (created with thinkingParticles R4), and matches all rendering setups created in Maya as well, that can be easily imported. . A true 3D stereo camera model into finalRender, it proved to be an ideal rendering solution for major movie productions.
finalRender R3 SE was the rendering system of choice for Uncharted Territory for the 3D VFX in the blockbuster movie 2012. DomeLight proved to be the key lighting method used to create believable and fast global illumination scenery. It also showed great stability in ultra-complex scenes with thousands of animated objects, possessing millions of polygons. It is now faster, smoother and better than before, accelerating the animation, IR and QMC rendering modes.
Ocean Object and Material
User input is very important to cebas. The latest feedback on Ocean Material and Ocean Object has led to more fine-tuning and upgrades in rendering and processing speed.
As the successor of the fR-CarPaint material, fR-CarPaint2 offers vastly enhanced, real-world lacquer and paint effect simulation as found in actual metal car finishes.
fR Reinhard Tone Mapper Effect
The fR Reinhard tone mapper effect is an all-purpose image tone mapping tool. It is used to strip down HDRI to standard RGB values suitable for display devices such as monitors, TV screens, or for print media.
Full License of pyroCluster 3.5
pyroCluster offers state-of-the-art volume acceleration rendering technologies and is one of the fastest, most flexible 3D smoke/cloud generators for 3ds Max.
fR-3DGradient: 3D Unlimited
fR-3DGradient is an advanced texture map optimized for maximum flexibility and performance. This new procedural texture map brings the power of the 3d dimension to the user's finger tips.
fR-Curvature lets you get curvy with its real-time convex and concave shader that takes the curvature of a mesh and maps it with colors, maps, and textures. fR-Curvature is a spectacular tool for masking other maps, as well as creating effects.
fR-ThinFilm simulates object surfaces coated with an ultra-thin layer of a different material refracting and reflecting light rays based on the viewing angle and light position.