Gorilla (3) (FUR)

All Extended Uses
Included Formats
Dec 5, 2011
CheckMate Pro Certified
Maya 2011 Native mental ray
Other Formats
OBJ obj/mtl Default Scanline
Autodesk FBX fbx Default Scanline
3D Model Specifications
Product ID:553934
Published:
Geometry:Polygonal Quads only
Polygons:11,996
Vertices:12,296
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
2 Ratings Submitted
Product Rating
Description
---UPDATED 2011---

High Detailed Realistic young-adult Gorilla (Silverback Western Lowland) completely UVmapped and smoothable, made with Maya - Shave and A Haircut for fur.
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This model has been modeled with a clean topology based on quads and loops. It is ready to be rigged and smoothable.
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Eyeballs, teeth, tongue are included and modeled separately
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The model is provided with the following high resolution (4k) textures (main color maps are .TGA):

body_color (4096x4096)
body_diffuse (4096x4096)
body_bump (4096x4096)
body_specular (4096x4096)
head_color (4096x4096)
head_diffuse (4096x4096)
head_bump (4096x4096)
head_specular (4096x4096)
eye_color (1024x1024)
eye_bump (1024x1024)
eye_specular (1024x1024)
teeth_tongue_color (1024x1024)

This pack includes all the following formats:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.

Maya2011(ma/mb), OBJ AND FBX formats polycount (quads):

Total:11996
main: 8482
eyeballs:394
teeth: 3008
tongue:112

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NOTE:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 5 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)
--3 different hair systems for a total of 580k hair primitives.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
The FBX format doesn't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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