2011 Tesla Model S

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "tesla", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2009 Default Scanline
3ds Max 7 Default Scanline
Cinema 4D 10 Default Scanline
Lightwave 5,6 Default Scanline
Softimage 3,5 Default Scanline
3D Model Specifications
Product ID:551180
UV Mapped:Yes
Unwrapped UVs:Unknown
TurboSquid Member Since November 2005
Currently sells 534 products
15 Ratings Submitted
Product Rating
This is latest 2011 Tesla Model S highpoly 3d model for 3d soft. All you see at preview included(made in 3ds max 2009+Vray) Modeled for arch.visualisation, use in real time rendering soft, games and working with lot of copies.

Also Modeled for MSmooth (subD modeling) Polygons counted with 1 iterations of MSmooth (1 subdivision)

Rendered with V-ray and V-ray`s materials in 3ds max 2009(setuped rendering studio for 3ds max 2009+V-ray included). (Standard materials model version for 3ds max 7 included) 3d flexible formats available (with random standard materials).
Textures included. There are 2 textures:

normal map for chrome stripe with bumped 'tesla'

normal map for bumped bolts on the wheels

Saved 0 MSmooth iterations, symmetry modiffiers and setuped rendering studio with all same as you see in the preview materials -----> in the 3ds max 2009 +Vray only

All other then .max formats saved with 1 MeshSmooth iteration aplied

Polygons counted from all of the scene including rendering studio with 1 MeshSmooth iteration

So you can apply one more MSmooth/subdivide
to get highes precision-smooth result for any format, but no subD at all for max 2009 only
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