2016 Range Rover Evoque Coupe

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jun 2, 2015
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 2011 mental ray 3.8.1.26
Other Formats
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:917350
Published:
Geometry:Polygonal Quads/Tris
Polygons:138,546
Vertices:156,284
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 222 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High detailed 3D model of 2016 Range Rover Evoque Coupe with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 8 textures, which vary in resolution from 86x87px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       • no MeshSmooth: 138,546 faces and 156,284 vertices
       • MeshSmooth level 1: 552,995 faces and 589,772 vertices
       • MeshSmooth level 2: 2,211,980 faces and 2,285,646 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       • low: 138,546 faces and 156,284 vertices
       • medium: 552,995 faces and 589,772 vertices
       • high: 2,211,980 faces and 2,285,646 vertices

   - .lwo and .c4d formats (3 files included for each format):
       • low: 138,546 faces and 156,284 vertices
       • medium: 552,995 faces and 589,762 vertices
       • high: 2,211,980 faces and 2,285,621 vertices

   - .3ds format (3 files included):
       • low: 275,903 faces and 247,114 vertices
       • medium: 1,105,990 faces and 760,809 vertices
       • high: 4,423,960 faces and 2,644,758 vertices
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