Rolex Explorer II

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2014 V-Ray 3.0
Autodesk FBX 2014
Luxology Modo 801
OBJ 2014
Other Files
Rolex Explorer Cinema4D.hdr
HDRI Compatible with Cinema 4D
Rolex Explorer II V-RayMaterial Setup .txt
Material Setup Instructions
Rolex Explorer Maya.hdr
HDRI Compatible with Maya
Rolex Explorer Softimage.hdr
HDRI Compatible with Softimage
3D Model Specifications
Product ID:902671
Published:
Geometry:Polygonal Quads/Tris
Polygons:73,769
Vertices:74,268
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since September 2010
Currently sells 46 products
Achievements:
Unrated
Product Rating
Description
Rolex Explorer II

This is the newest version of the Rolex Explorer II White Dial (Model reference nÂș 216570)

This scene is ready to render in 3DS Max and Modo.
No image editing was used, the lighting contrast comes from the HDRI environment.

You can achieve diferent lighting variations by simply rotating the hdri environment on the Y axis and ajusting the intensity.

This model is highly detailed to withstand very closeup renders.

Clean geometry, only quads and triangles, no Ngons, and high-res geometry is used only in areas were it is needed.

All mesh elements are UV mapped and properly named and grouped.

Scene Contents:
19 Meshes
6 Materials
5 Textures\maps
1 HDRI image
1 V-ray Domelight


HDRIs supplied with this scene:
Rolex Explorer Max.hdr (3000*1500).
Rolex Explorer Modo.hdr (3000*1500).


Images\textures supplied with this scene:
Rolex Explorer Dial Color.png (4096*4096).
Rolex Explorer Dial Reflection Color.png (4096*4096).
Rolex Explorer Bezel Reflection Color.png (4096*4096).
Rolex Explorer Bezel Bump_Displacement.png (4096*4096). - This map can be used for either displacement and bump.
Brushed Metal Reflection Color and Bump.png (4096*4096).

Note: Using displacement is optional, you can just use the bumpmap, but for closeups displacement is better.


Supporting items section:

V-ray material setup instructions for this scene

Compatible HDRI for other aplications
Rolex Explorer Cinema4D.hdr
Rolex Explorer Maya.hdr
Rolex Explorer Softimage.hdr


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