Rate & Review Product

Please wait...
ZBrush for Lightwave Us...
$39.00
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users-Volume#1
ZBrush for Lightwave Users- Volume #1 How to Paint Color onto your Lightwave Models

Learn how to bring Lightwave Models into ZBrush for Painting and Detailing and then back into Lightwave seamlessly.

Currently there is very little learning/training materials on the 'Integration of Lightwave and ZBrush'. Now with this video series you can finally merge both powerful programs together.

*Learn how to make 100% accurate UV Maps in ZBrush in only 2 mouse clicks.

*Learn how to avoid typical import and export problems/issues.

*Learn Step-by-Step techniques to keep your models paint job looking exactly the same in Lightwave as it did in ZBrush.

*Learn important time saving techniques and concepts that will keep your production ahead of schedule. These important concepts will save you from hours of frustration and uneeded clean up work.

Video Contents:

Introduction to: ZBrush for Lightwave Users Video Series
Chapter 1-Lightwave Prep-Work for Zbrush
Chapter 2-Exporting to ZBrush
Chapter 2b-Import/Export Settings in ZBrush
Chapter 3-OBJ Import/Export Errors
Chapter 4-OBJ Import/Export Error Continued
Chapter 5-Importing OBJ File
Chapter 5b-Creating UV Maps in ZBrush
Chapter 5c-Creating a Morph-Target and Using Projection Master
Chapter 5cii-Changing Materials and Projection Master
Chapter 6-Painting Color in ZBrush
Chapter 7-Painting Color in ZBrush Continued
Chapter 8-Exporting to Lightwave
Chapter 9-OBJ File Importing Problems/Issues
Chapter 10-OBJ Importing Issues
Chapter 11-Lowering Sub-Level for Export to Lightwave
Chapter 12-Importing OBJ into Lightwave
Chapter 13-Importing Object into Layout
Chapter 14-Adding Teeth and Eyeballs to the Main Body
Chapter 15-Final Test-Render

This video series shows the fastest way to get your 3d models into ZBrush for Painting and Detailing and back into Lightwave for Animating and Rendering.

Software Used:
ZBrush 3.1
Lightwave 3D Version-9.3.1

Quicktime Player Required for Playback of Tutorials:
Dimensions of High Quality Video: 800x600 pixels
Format: Quicktime H264
Audio: English

Related Products
$.00
mov
$.00
mov
$.00
avi
$.00
lwo
$.50
lwo
$.98
lwo
$.25
lwo
More Products by this Artist
$.00
max lwo xsi
obj 3ds ma
$.00
max lwo xsi
obj 3ds ma
$.00
3ds
$.00
max lwo xsi
obj 3ds ma
$.00
max lwo xsi
obj 3ds ma
$.00
max lwo xsi
obj 3ds ma
$.00
lwo

Product File Downloads
Quicktime (.qt, .mov)  64 MB
Quicktime (.qt, .mov)  102 MB
Quicktime (.qt, .mov)  62 MB
Quicktime (.qt, .mov)  53 MB
Quicktime (.qt, .mov)  17 MB
Quicktime (.qt, .mov)  23 MB
Quicktime (.qt, .mov)  45 MB
Quicktime (.qt, .mov)  65 MB
Quicktime (.qt, .mov)  40 MB
Quicktime (.qt, .mov)  51 MB
Quicktime (.qt, .mov)  91 MB
Quicktime (.qt, .mov)  119 MB
Quicktime (.qt, .mov)  23 MB
Other Files
Chapter_002_QT_H264.zip 51 MB
Chapter_002b_QT_H264.zip 25 MB
Chapter_003_QT_H264.zip 23 MB
Chapter_004_Edit_QT_H264.zip 30 MB
Chapter_005_QT_H264.zip 15 MB
Chapter_005b_QT_H264.zip 40 MB
Chapter_005c_QT_H264.zip 109 MB
Share Share Share Share
Product License
All Extended Uses
Training & Tutorials Specifications
Product ID:462397
Published:
Level:Other ( See Notes )
Product Rating
Unrated