Batmobile 1989

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'batman' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Lightwave 11.6 Default Scanline
3D Model Specifications
Product ID:722534
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since January 2002
Currently sells 36 products
Product Rating
This model comes in Three correctly scaled versions:-

High Detail:- including guns, interior, engine and modelled tyre tread, consisting of 117,354 polygons suitable for very close up shots.

Medium Detail:- with guns and interior removed and bump maps applied to tyres consisting of 25,465 polygons suitable for close up shots (body still showing high detail).

Low Detail:- used as standing model for scene setup and extreme distance shots.

High resolution and realistic, fully detailed and textured Batmobile Car.
Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in Lightwave 3d. Final images rendered with Lightwave.
This model has been created to real world scale.

Extreme care has been taken to keep polygon count to a minimum to ease render times. Lightwave version comes in separate layers with all pivot points set:- Main body, Rear wheels, NS Wheel, OS Wheel, Guns, Gun Wing Top and Canopy.

Main features:

* High quality polygonal model.
* Model resolutions are optimized for polygon efficiency (in Lightwave 3d the Subpatch Level function can be used to increase/decrease mesh resolution if necessary).
* All colors can be easily modified.
* No special plugins needed to open scene.
* Created with Lightwave 3d

File formats:

* Lightwave.lwo
* OBJ (Multi Format)


* Rendered in Lightwave 11.6 but will load into older versions.
* Scene file is included to give you exact representation as in picture 2
* Lightwave scene file is included as is supporting objects.
* Unit system is set to metric.

Please click on my user name to see my other objects… thanks for looking
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