NOTE: You need 3dsMax6 to use this file! You might also have to copy the 'Modifier-AttributeHolder.ms' script from 'scripts\PluginScripts' to the 'stdplugs\stdscripts' folder in your 3dsmax-directory to have it work properly. You also need WinRAR or WinZip to unzip the file before using it
MechWarrior 'WereWolf'. Free model! All set up with bones and a single walk cycle. 5-6 different styles/textures included.(see tumbnails) To change the texture, just change the first material in the material editor Enjoy! :D
Fix 6.oct 2004 Changed the file so that the Mech moves, not the plane. Also removed some polygons and added some optimisers. Its quite heavy though....
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Looks excelent on the screenshots but ... 1.) To much polygons in some parts. 2.) Why is the ground move to forward, not robot?????? Maby only in this exemple, I dont know ... 3.) To much polygons!
Liche
Oct 5, 2004
Much poligons, but model looks not so bad... shuriken82, Excellent work ;)
Bojanx
Dec 25, 2004
Bravo! Andreyx
zogmok
Mar 26, 2005
labujka
May 15, 2005
engsheng
Jun 20, 2005
heqa
Jul 16, 2005
Devlin2013
Jul 18, 2006
darthbane
Jun 20, 2006
bbojan
Dec 30, 2005
ange18174
Oct 5, 2005
Zeller231
Jan 15, 2006
zheyuan
Aug 17, 2005
stvhyr
Feb 4, 2006
Great model
phenyx
Oct 1, 2005
ahmadh3ll
Nov 15, 2005
fredomdream
Nov 25, 2005
wymiller
Aug 31, 2006
gingga
Oct 8, 2006
Monkeboy2042
Oct 8, 2006
gyggan
Oct 5, 2006
ubald
Jul 28, 2007
operaghost1881
Sep 30, 2010
This is an awesome model and an equally awesome site for free and low priced models.
TonyCST
Mar 10, 2007
Ah they all good !!!!!!!!!!!!!!!!!!!!!!!!!!!
Kuneko
Jun 16, 2008
Machine Head
Apr 18, 2008
huru
Jun 19, 2007
keithlightwaver
Jan 2, 2012
Roselandio
Jan 21, 2007
rcmjann
Feb 2, 2008
very good models awsome
perrymeichon
Sep 12, 2007
jeckie
Jun 15, 2007
kurgucu
Aug 13, 2007
Metrophos
Aug 27, 2007
Lightscribe
Sep 30, 2007
Really great! Thanks for the free product! As a noob with Blender, Dax3D and Bryce, it really helps. I'm busy creating a MMORPG with Multiverse.com and everyone from whom I have downloaded an item will possibly be able to see it there in the game, either as filler props or as usable game items. I will post a start date in the forums here. Looking at about Jan-Feb 2008. Best wishes and hope to meet in the future!