Hand model. 100% rectangular mesh skinned on armature. Accurate topology and the bone-weigh system allow you to mock up real-life poses and gestures, whether you use it as a limb of you character, or draw the whole attention to the hand in a scene. It is neither low-poly, nor high-poly, so you can head any directions shifting the mesh to skinny female or matured male hand. Twelve edges on the wrist will make the further polygon flow easy and logical. A cute UVW unwrap makes you enjoy texturing process.
Take a look at a video presentation on supporting items/
Also there s a hand model that grips a handle. It has certain topo and is print ready