All Extended Uses
Included Formats
3ds Max 2016 Default Scanline 2016
OBJ 2016
Autodesk FBX 2016
Other Files
Textures used JPG
some Textures in Composition on psd
3D Model Specifications
Product ID:969088
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since June 2009
Currently sells 27 products
Product Rating
5 Asteroids Shapes in :
- Low poly
- High with opensubdiv and Displace(viewport),
- AllQuads;
- Fractured version of Each asteroid, also with your pieces mapped inside , for some break explosion.
- Simple Rig to Pieces

- A Animated BackGround 360 ( mixed between high bitmaps and 3ds procedural maps )
of a Fantasy Milky-Way Galaxy; From other of my products ' Galaxy MilkyWay BackGround '... Are included in this FOR FREE.

- A Simple but nice Scanline Fakeosity Light manual System.
With fast Renders ~ 30 Seconds frame 1200x1200

- Lens camera effects to the ' Sun ' and asteroids Glow.

Normal maps with 4096x4096 pixels.

Tips -
1 - You can change color and intensit of lights to give other face to your asteroids.

2 - You Can change interior of asteroids color Specular and Glossines, Just changing the colors flags in your procedural gradient ramp maps,
OR Swaping map slots on yourself material editor by the relative with ICE in name... Have this maps in JPG with the textures too;

3 - In Case of animation, to better control or change in explode pieces case. You can just align and link the asteroid chosen to the Point Helper pivot center relative of your pieces. Like the 'T05_SubDiv01' to ' Point_Ctrl00_T05 ' ;

4 - To give more details you can also Increase the displace amount and level subdivisions of open subdiv, like also decrease the blur in material editor in each jpgs bump( in animation this can ask more antialising to not got noise inssues from far distances).

Hope you Enjoy!


1 - At open the 3ds max file, he will ask for ' AsteroidLOW_T02_NMapToDISP.jpg ', dont worry, dont need this.

2 - All images was generated in as i7 processor with 16gb RAM;

3 - The Astronaut are not included, is just to give size proportions;

4 - Probably, the fbx and obj files, you will have to remake the materials, or the mapping to inside faces of pieces. because was used some mix , percentages and others to procedurals maps in 3dsmax original files.
And the (Color, Specular and Gllossines) of internal faces of the broken pieces was mapped to channel 5 in 3dsmax.

5 - The Asteroid t05 have diffuse map with, and with out Ice in some craters, to change just search for the same name diffuse map but with the word 'NoIce' in your name. In textures pack to download.
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