Woman

All Extended Uses
Included Formats
Maya 2016 mental ray 3.13
Autodesk FBX 2016

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Previews

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3D Model Specifications
Product ID:950759
Published:
Geometry:Subdivision
Polygons:15,526
Vertices:15,554
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2004
Currently sells 12 products
Achievements:
1 Rating Submitted
Product Rating
Description
This is a rigged female character model

This model is ready to use for animation. A pdf manual is included that goes step-by-step through the working techniques needed to get the most out of this model.

You can download the manual in the free preview section on the right.

The images shown in the previews are rendered directly from the provided Maya scene (some color correction applied).


Model Features:

      Realistic appearance - A lot of attention was given to create a life like and detailed character

      Simulated Hair System - 83.000 individual hairs using a combination of Mayas XGen and Nucleus (NHair) features

      Reference model for the hair - swap simulated hair/lightweight hair proxy mesh for animation performance

      Two hairstyles included (straight/open and ponytail)

      HumanIK used as a rig system with automatic computation of
                   Toe-ground-contact and
                   Finger-ground-contact

      Rig features:
                   dual quaternion/linear skin bind (weight blended) to compensate twist volume loss and allow easy radial movements like the eyelids.
                   128 bones used including finger and toe joints, jaw, eyelids, eyes, breasts, tongue and 8 roll bones for the arms and legs

      Facial expression shapes:
                   Laugh, Widen, Sneer Mouth/Sneer Nose, Eyebrow Raise/Frown

      Corrective shapes
                   Upper/lower arm compression
                   Upper/lower leg compression
                   Chin and wrists correction

      Modern shading system
                   mila_material using a mila_scatter layer for skin subsurface scattering
                   xgen_hair_physical for the hair
                   displacement map with details like small folds, skin pores

      Lowpoly collision geometry for hair collisions (upper body, a 'hair-tie-binder' and a 'face cover' which prevents hair falling into her face, all optional)

Textures included:

             8k*8k Diffuse Skin TIF
             8k*8k Displacement Skin EXR 32 bit
             4k*4k Glossy Tint TIF
             4k*4k Scatter Tint TIF
             2k*2k Diffuse Gum/Mouth TIF
             1024*512 IBL HDR
             512k*512k Iris
             512k*512k Iris Transparency

Version History:
    V 1.3 (current) - optimized ponytail hairstyle added
    V 1.2 - updated hairstyle / longer hair
    V 1.1 - HumanIK rig and sample motion added; pdf documentation added
    V 1.0 (initial release)
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