This is a rigged female character model
This model is ready to use for animation. A pdf manual is included that goes step-by-step through the working techniques needed to get the most out of this model.
You can download the manual in the free preview section on the right.
The images shown in the previews are rendered directly from the provided Maya scene (some color correction applied).
Realistic appearance - A lot of attention was given to create a life like and detailed character
Simulated Hair System - 83.000 individual hairs using a combination of Mayas XGen and Nucleus (NHair) features
Reference model for the hair - swap simulated hair/lightweight hair proxy mesh for animation performance
Two hairstyles included (straight/open and ponytail)
HumanIK used as a rig system with automatic computation of
dual quaternion/linear skin bind (weight blended) to compensate twist volume loss and allow easy radial movements like the eyelids.
128 bones used including finger and toe joints, jaw, eyelids, eyes, breasts, tongue and 8 roll bones for the arms and legs
Facial expression shapes:
Laugh, Widen, Sneer Mouth/Sneer Nose, Eyebrow Raise/Frown
Upper/lower arm compression
Upper/lower leg compression
Chin and wrists correction
Modern shading system
mila_material using a mila_scatter layer for skin subsurface scattering
xgen_hair_physical for the hair
displacement map with details like small folds, skin pores
Lowpoly collision geometry for hair collisions (upper body, a 'hair-tie-binder' and a 'face cover' which prevents hair falling into her face, all optional)
8k*8k Diffuse Skin TIF
8k*8k Displacement Skin EXR 32 bit
4k*4k Glossy Tint TIF
4k*4k Scatter Tint TIF
2k*2k Diffuse Gum/Mouth TIF
1024*512 IBL HDR
512k*512k Iris Transparency
V 1.3 (current) - optimized ponytail hairstyle added
V 1.2 - updated hairstyle / longer hair
V 1.1 - HumanIK rig and sample motion added; pdf documentation added
V 1.0 (initial release)