Brown Bear(FUR)

All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.3
Autodesk FBX 2013
OBJ 2013
3D Model Specifications
Product ID:928306
Published:
Geometry:Polygonal
Polygons:17,330
Vertices:18,780
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 505 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Brown Bear(FUR).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 120 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 450 000 hairs.
There is 3 hair and fur nodes.


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Bear_FUR_max.zip contain 2 .max files:

01.Bear_FUR_max.max - the preview images.The model in skin pose.Ready for rigging.With FUR.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Bear_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 2 spline curves sets - for the body and the tail.

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High resolution textures:

bear_body_bump_map.jpg (4096x4096)
bear_body_color_map.jpg (4096x4096)
bear_eye.jpg(900x900)
bear_neals_bump_map.jpg (2048x2048)
bear_neals_color_map.jpg (2048x2048)
bear_teeth_base_bump_map.jpg (2048x2048)
bear_teeth_base_color_map.jpg (2048x2048)
bear_teeth_bump_map.jpg (2048x2048)
bear_teeth_color_map.jpg (2048x2048)
bear_tongue.jpg (1024x1024)
notebook_pano_reflecton.hdr (1000x700)

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Bear body:
Vertices :13520
Polygons :13300

Total :
Vertices :18780
Polygons :17330

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NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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