Meet moskitoRender ! A workhorse renderer and cebas next generation movie quality rendering, now made possible with hardware accelerated (GPU) rendering.
EASY. FAST. CONTINUOUS.
moskitoRender is the first full-featured GPU renderer for 3ds Max with the least amount of software and creative restrictions of all GPU-only renderers on the market! Its nonrestrictive, highly optimized approach allows artists to unleash their imagination and freedom needed to feed their artistic appetite.
moskitoRender has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials.
It is a true Physically Based Spectral Rendering solution meant to replace any one of the standard 3ds Max rendering options, creating images based on strict unbiased path-tracing methods.
moskitoRenderoffers a true continuous workflow with easy setup, less parameters and lightning fast results.
A GPU-Only Power Renderer!
cebas identifies moskitoRender as the first movie-quality GPU only renderer on the market for 3ds Max.
moskitoRender is specifically developed to bring the power of shading and rendering flexibility to GPU rendering - a strong feature that is uniquely offered by cebas.
By offering Multi-GPU support, moskitoRender is ready to unleash all of the available GPU power in a workstation at once. CPU rendering will be soon a memory of the past.
An advanced new material shading core provides moskitoRender with the advantage of representing nearly every material effect in the form of a highly optimized native GPU shader.
moskitoRender provides a continuous GPU rendering workflow within the 3ds Max environment with an EASY setup. We believe that artists should never be forced to change or adjust any materials or lighting simply because they use one or the other rendering acceleration scheme.
Highly Optimized. Non Restrictive.
Unprecedented Material Support
Lighting: IES Lights
Camera Effects and Exposure
Depth of Field
ForestPack Pro: Fully Supported