Motorola Photon

by IXL1
Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Nov 24, 2014
CheckMate Pro Certified
3ds Max 2014 Native V-Ray 3.0
3ds Max 2012 Native V-Ray 2.3
Other Formats
3DS
Autodesk FBX 2009
OBJ
3D Model Specifications
Product ID:823672
Published:
Geometry:Polygonal Quads/Tris
Polygons:4,796
Vertices:5,761
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2014
Currently sells 4 products
Achievements:
Unrated
Product Rating
Description
Hi,
Here are model MOTOROLA PHOTON.Legendary and beautiful cellphone!High quality model maded and rendered in 3ds Max 2014 and V-Ray 3.0!

Information:
- Geometry:
Real world scale.
No object missing,
Minimum triangles 1<%!
No polygons with more than 4 sides,
No object with isolated vertices, overlapping faces or overlapping verts,
Freeze transforms to 0, model in center coordinates.
Objects are grouped and 7 separate parts include.
One Layer with MOTOROLA model and default layer with other objects.
Named all objects ,materials and textures.
WITHOUT TURBOSMOOTH:
-Polys: 4796            
-Verts: 5766
- Textures and materials:
No texture missing.
In 3ds max I used slate material editor
Vray materials.
2048*2048 textures.
-Archive include:
-diffuse map;
-normal map;
-specular(reflection map);
-self-illumination map (for 2014 max file) for realistic self-illumination of screen and buttons.
-gradient map for reflections.
-UVWs mapping: non-overlapping.
- Rendering previews:
3ds Max 2014 and V-Ray 3.0
No Photoshop post processing
Scene have model and objects for enviroment(Sphere, gradient cylinder, and v-ray lights).

Thanks for using my models and have a beautiful day.
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