This is a game-ready breathing mask, inspired by the new Mad-Max movie.
Originally created with Blender 2.75a and rendered with Blender Cycles.
This model was designed for use as a real-time asset in a videogame or simulation. I've also uploaded in on the Steam Workshop as a Team Fortress 2 item.
This model contains a single low-poly object, UV-unwrapped.
Single texture image, 1024x1024 pixels, created using Krita, provided in .png format. Check the last presentation image.