A creepy looking spider with a decent amount of polygons.
Base mesh modeled in blender 2.68a and then details were sculpted in Autodesk Mudbox 2011.
FBX and OBJ formats created from mudbox export.
Blender format is the obj format imported into blender and is just the mesh without maps and texture applied.
Maps and textures included.
Normal map created with Mudbox maya preset.
4096x4096 resolution for both texture and normal map.
Mudbox file included with the 79584 polygon version of the model at 'level 0'. Normal and texture maps are applied to the .mud format.
Mudbox and FBX formats are in zip files that contain associated files.
Texture and normal maps not tested in blender.