Tesla Model X midpoly

Editorial Uses Only
The intellectual property depicted in this model, including the brand "tesla", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2008 Default Scanline
Cinema 4D 10 Default Scanline
Lightwave 5.6 Default Scanline
Softimage 3 Default Scanline
3DS
Autodesk FBX
OBJ
DirectX

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3D Model Specifications
Product ID:775231
Published:
Geometry:Polygonal
Polygons:14,462
Vertices:15,081
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2005
Currently sells 540 products
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Legal Notice: The intellectual property depicted in this model, including the brand "tesla", is not affiliated with or endorsed by the original rights holders.

Description
This is latest 2014 Tesla Model X without interior low/middle polygonal 3d model for 3d soft. Made and saved in 3ds max 2012 with default materials (you can see preview images marked 'Default scanline renderer') Modeled for arch.visualisation, use in real time rendering soft, games ect.

Polygons counted from all of the scene including 3d Headlight details, ect

Polys 14462
Verts 15081
Tris    27050

Studio version Rendered with Octane render and Octane`s materials in 3ds max 2012 - rendering setup not included
Standard materials model version for 3ds max 2012 included. You can see scanline renders in the preview with basic shaders. 3d flexible formats available (with same standard materials as you see in the previews
Textures included.

Native format is 3ds max 2012 with scanline standard/raytrace materials intuitively named and also saved Symmetry modifier for you adjustment

Very low polycount, adjustable body color, textured wheels with calipers, 3d headlights

- - - - - - - - - - - - -    You Can make 3d models by yourself    - - - - - - - - - - - -
- - - - - - - - - - - - - - -    but spent time will cost dearer      - - - - - - - - - - - - -
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