All From Diffuse

All Extended Uses
Included Formats
Substance 1.0
Specifications
Product ID:744668
Published:
Tileable:Yes
Inputs:Yes
Alpha Channel:Yes
Animated:No
Artist
TurboSquid Member Since November 2004
Currently sells 3 products
Achievements:
Unrated
Product Rating
Description
This is a very fast substance allowing you to get a full set (Diffuse+Normal+Specular) from a simple bitmap input (a simple texture).

In addition you can also add some asinotropic noise as well.

All From Diffuse
PARAMETERS

Beside the texture that you want to map, these are the parameters you can tweak:

Normal emboss intensity: how strong the embossing effect has to be
Embossing light angle: the embossing effect light angle
Normal level in low: the input grayscale low level limit
Normal level in mid: the input grayscale mid level limit
Normal level in high: the input grayscale high level limit
Normal level out low: the output grayscale low level limit
Normal level out high: the output grayscale high level limit
Normal Intensity: the intensity of the Normal Map
Normal Inversed Y: wheter inverse the Y axys or not (OpenGL style)
Specular level in low: the input grayscale low level limit
Specular level in mid: the input grayscale mid level limit
Specular level in high: the input grayscale high level limit
Specular level out low: the output grayscale low level limit
Specular level out high: the output grayscale high level limit
Specular blur intensity: You can add blur effect to the speculat map. Here you tweak its intensity.
Asinotropic Noise X Amount: amount of effect on the X axys
Asinotropic Noise Y Amount: amount of effect on the Y axys
Asinotropic Noise Opacity: amount opacity(visibility) of the effect.
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