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Ferrai Ego

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 9 V-Ray 1.5
3ds Max 9 mental ray
Cinema 4D 12 Default Scanline
Collada
Autodesk FBX
OBJ
Previews
3D Model Specifications
Product ID:736209
Published:
Geometry:Subdivision
Polygons:108,757
Vertices:116,582
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2004
Currently sells 911 products
Achievements:
1 Rating Submitted
Product Rating
Description
Ferrari EGO concept high detailed rigged and animated 3D model, vray and standard materials. Multiple import formats.

CAR OVERVIEW

The Ferrari EGO (that stands for Emotional Generation One) is a concept study in a lightweight, compact hypercar for the year 2025.
Designed by Istituto d'Arte Applicata e Design [IAAD] Torino graduates Salvatore Simonetti, Massimiliano Petrachi and Vincenzo Morlino and Politecnico di Milano graduate Luca Zunino, the EGO seeks to mix extreme performance with so-called “strong emotional content”.
There are all the usual features one would expect for this kind of concept: a fighter plane inspired “cockpit”, exposed carbon fibre, an aluminium tubular chassis, a wraparound windscreen and LED taillights.
There are also active aerodynamic elements such as the rear spoiler, front “wings” and air intakes. Exhaust gas is even used to increase downforce.

Designers: Salvatore Simonetti, Massimiliano Petrachi, Vincenzo Morlino & Luca Zunino


TECHNICAL DETAILS

All parts have been carefully modeled on real reference pictures.
Wheels, body, interiors doors, logos, cameras, lights etc are grouped for an easy management of the scene.

Linear workflow gamma 2.2 optimized textures

WHEELS RIGGED (Dummy and manipulator)
DOORS ANIMATED

All parts are STILL EDITABLE, stacks not collapsed. Changing meshsmooth iterations this model become suitable for every kind of needs: realistic animations and super realistic stills.
.
Polycount with no meshsmooth iterations

108757 polygons
116582 vertices

All Materials and 4096x4096 textures included diffuse, specular, bump, displacement. Unwrapped UVs
Really easy to customize the car body texture and export in different formats.

9 TEXTURES
Lighting set, 2 vray physical cameras in the scene.

1 HDRI image

Max 9 Vray and standard materials (mentalray built-in engine), multiple formats available:

Cinema4D
OBJ
FBX
COLLADA


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