A Fully detailed wheel with brakes, tyre, screws, and embem, it was made using real measures so wheel would fit in any car model with real measures, otherwise you would need to scale the wheel model, brakes were made modeling every piece of the object and detail of tyre were achieved using textures just for text on the tyre surface the rest of the tyre detail were modeled entirely.
This model was saved for several softwares:
3ds max 2012 or higher
Maya 2011 or higher
Cinema 4D r15 or higher
Softimage XSI 2013 or higher
We also exported the mesh as FBX and OBJ objects, including the base mesh soif you would need to open the model in any other 3d software you just need to import the OBJ or FBX base mesh and apply the interpolation method to smooth the mesh that software bring, for example in Blender you just need to apply the Subsurf modifier and the model will be the same as it is in 3ds max or any other software.