Lamps, cables, mounts are carefully unwrapped. The stack isn't collapsed.
Light bulbs are included with simple collapsed box UVW mapping, V-Ray lights included in the group.
Materials are using material anisotropy and various anisotropy maps for rotation and horizontal scratches with 1500x1500 px resolution
Overlapping UV's in concentric brushed part of the mesh for the table and wall lamps (avoiding custom maps)
The direction of the anisotropy can be rotated using the xyz axis in the anisotropy dialog, depending on the camera view.
The wood material is 1250x1250 px in size and uses color correction for the different nuances.
Cables are using displacement and bump maps. Their geometry isn't attached to the body of the lamps in case of excluding them in low poly scenes.
Geometry is quads only for the body of the lamps and mostly quads and a few tris for the light bulbs.
Original file is 3ds Max 2013 and exported Formats include:
- .fbx with embedded media 2006;
Materials are V-Ray Multi/Sub-Object type and the entire library has also been saved in .mtl format.