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Mech Robot

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'battletech' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Dec 27, 2012
CheckMate Lite Certified
3ds Max 2009 Native V-Ray 1.5
3ds Max 2009 Native mental ray
3ds Max 2009 Native Default Scanline
Other Formats
Autodesk FBX
OBJ
3D Model Specifications
Product ID:713953
Published:
Geometry:Polygonal Ngons used
Polygons:64,477
Vertices:65,852
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2010
Currently sells 8 products
Achievements:
Unrated
Product Rating
Description
This is a model of a Realistic Battle Mech Robot
- Originally created with 3ds Max 2009

|| USAGE ||
- This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, etc.

|| SPECS ||
This model contains 59 separate objects
This model contains 64,441 polygons with MeshSmooth OFF
This model contains 257,019 polygons with Meshsmooth ON (set to 1 iterations.)
This model contains materials specific to each render engine
Renderer is default Scanline, Mental Ray, V-Ray

|| PRESENTATION IMAGES ||
All preview images are rendered with V-Ray Renderer
No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and cameras are included in the file.

|| TEXTURES ||
4096x4096 - color textures
2048x2048 - dirt textures
1800x900 - hdr refmap

|| GENERAL ||
Model is built to real-world scale
Units used: Inches as Default System Unit and Cm as display Unit. Model is 700cm tall.
No third-party renderer or plug-ins needed for Scanline version

|| RIGS ||
This model is rigged with a custom IK Rig (Only Legs and body has HI-IK solver, else is linked)
Please use Spline Platforms to move the legs

|| ADDITIONAL NOTES ||
Background in the first preview image is not included with file and is rendered with V-Ray.
Meshsmooth is set to 1 iterations on render time.
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