Schistocerca Gregaria "Desert Locust"

All Extended Uses
Included Formats
Feb 8, 2016
CheckMate Pro Certified
Maya 2013 Native mental ray
Other Formats
OBJ
Other
3D Model Specifications
Product ID:999842
Published:
Geometry:Polygonal Quads only
Polygons:40,938
Vertices:41,284
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2007
Currently sells 157 products
Achievements:
Unrated
Product Rating
Description
3D model of Schistocerca Gregaria 'Desert Locust' created in Maya 2013.
Real-world scale.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached video with rig preview.
Also rig's readme file attached.
MODEL NOT ANIMATED!
No third party plugins were used, fur created with standard Maya tools.

PLEASE NOTE:
FIXING FUR MAPS PATH
Create new project. Copy .mb files to scenes folder, textures to sourceimages folder and owerwrite renderData folder from archive to projects folder.
Sometimes Maya not update relative path for fur maps and automatically convert them to absolute, you need to check and fix them manually.
In Attribute Editor open Fur properties.
Expand: Details -> Base Color -> Maps
Click on path and delete everything before renderData - this will make file path relative.
Scroll down and repeat this operation for all fur maps
Make sure that you checked all files connected to Fur, you can see all of them in renderData/fur/furAttrMap folder.
FUR_README file added to archive.

Fur connected to 8 objects, please check each:
body, lmandible, rmandible, tongue, lablum, maxillas, labrum, upperlip.

Model Exported to .obj format (without fur)

Desert_Locust_Pose1-12.mb using Desert_Locust.mb as reference.

Polygons:
Faces: 40938
Vertices: 41284

Textures:
body_diff.jpeg (4096x4096)
body_opacity.jpeg (4096x4096)
body_normal.png (4096x4096)
wings_diff.jpeg (2048x2048)
wings_opacity.jpeg (2048x2048)
wings_normal.png (2048x2048)
zstudiolight.tga (1024x1024) environment map

Rig description:
Main_Control - controls whole model position and rotation
Body_Control - controls body position and rotation
Head_Control - controls head rotation
lantenna_Control1-2 - control left antenna
rantenna_Control1-2 - control right antenna
Upperlip_Controls - control upper lip rotation
llip_Control - controls left lip
rlip_Control - controls right lip
lmandible_Control - controls left mandible
rmandible_Control - controls right mandible
Back_Control1-3 - control back rotation
Belly_Control - controls belly
Sting_Control - controls sting
lfleg_Control1-2 - control left front leg
lmleg_Control - controls left middle leg
lbleg_Control - controls left back leg
rfleg_Control1-2 - control right front leg
rmleg_Control - controls right middle leg
rbleg_Control - controls right back leg
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