Ferrari 599xx evo

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2014 V-Ray 3.2
Cinema 4D 9 Default Scanline
3ds Max 2014 Default Scanline 2014
Maya 2014 Default Scanline
3DS -
Autodesk FBX -
3D Model Specifications
Product ID:948670
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since May 2001
Currently sells 114 products
Product Rating
Ferrari 599xx evo, highly detailed 3d model with semi detailed interior. The car was modeled using subdivision method so mesh quality can be increased as necessary for closer shots. The model was modeled in 3ds Max 2014 and previews rendered with V-Ray 3.2
High quality 3d model.
100% scale modeled in centimeters.
Turbo smooth is active in the modifier list.
Suitable for close shots, animation, films and print.
All materials are named properly and can be easily modified.
All texture paths are stripped.
Model is render ready, drop it into your scene and begin rendering.
Main objects have uv map applied and textures can be easily modified.
3ds Max formats are divided into layers (exterior, interior, tires, headlights and brake lights).
No other plugins are necessary to open the 3d model besides V-Ray.
Render settings and environment setup are not included.
File Formats:
- 3ds Max 2014
- Maya 2014
- Cinema 4D R9
- 3ds (Multi format)
- Obj (Multi format)
- FBX (Multi format)

Important: Depending on which software package you are using, these formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some material that may need revision and textures that have to be loaded by hand, even triangulated mesh.
Texture Formats:
JPEG (.jpg)
Range size from 500 to 5000 pixels.
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