This is a model of a creature/monster I did on Zbrush with detail level of upto 6 subdivisions.
The model does not have UVs mapped or any maps extracted but it is perfectly set up to do so. The base mesh is very clean as you can see the preview images and the model it self has been polypainted with intricated details which can be used to extract essential maps.
The model has two versions one with a standard pose that I used for sculpting and can be easily rigged and posed. The other one is posed with lights and custom shaders all ready to be rendered in BPR.