Apple iPod Nano 7g

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Oct 16, 2012
CheckMate Pro Certified
3ds Max 2010 Native V-Ray
3D Model Specifications
Product ID:698487
Published:
Geometry:Polygonal Quads/Tris
Polygons:159,156
Vertices:180,654
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since May 2007
Currently sells 74 products
Achievements:
4 Ratings Submitted
Product Rating
Description
HD model of the new Apple iPod Nano 7g with great bonus-all the colors and all the screen colors and Apple Earphones in separate file(with its own studio setup included,as You can see on the previews) as well as in the scene with iPod Nano.It contains all the accessory you see on the rendered previews. I tuned up a scene for this result quite a long time so hope you will like it,it is included as on all my products. Enjoy and thanks for your business.

Features:
* Very high detailed polygonal model.
* Detailed enough for close-up renders,film production,commercials etc.. For high-res rendering.
* Model resolution is optimized for polygon efficiency(in 3ds Max the TurboSmooth modifier can be used to increase mesh resolution if necessary).
* All materials can be easily modified in the materials pallete.
* High Quality textures in TIF format
* All objects have proper pivot points locations.
* Objects are grouped or linked for easy selection & logically named for ease of scene management.
* No cleaning up necessary
* Non-overlapping UV's are applied where it is necessary .
* High quality V-Ray Materials
* Studio setup is included
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Model is mainly based on edge-loop mesh topology.


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Production Ready


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Textures

TIF format
4096*4096
2048*2048
1024*1024
877*489
full customizable screen in PSD.


PS: If You want to achieve renders of earphones as on images,please download the separate bonus file with studio setup.

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About ´´811´´
I have started with CG in 2005 while I was studying design and art at school. After two years I have been working for several studios as a freelancer specialized in arch-viz sector. I am aiming for providing top quality products for wide range of customers.
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