Cartoon Girl Student H1O3 Sculpt

All Extended Uses
Included Formats
ZBrush 4r7
Other .txt Arion ert
OBJ
Other
3D Model Specifications
Product ID:932831
Published:
Geometry:Unknown
Polygons:0
Vertices:0
Textures:No
Materials:No
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since July 2010
Currently sells 124 products
Achievements:
Unrated
Product Rating
Description
....::: PRODUCT OVERVIEW :::....
This is a 3d sculpt of preteen student with a messenger school bag and a lunchbox. It is one amongst many in he Cartoon Student Series. Visit my page to see more products in this series.

This character is built to real world scale and is 4 feet 3 inches tall

VERSION CODE INFORMATION:::....
H1 (hair 1) -> Long Hair
H2 (hair 2) -> Ponytail Hair
O1 (outfit 1) -> Blazer(suit)
O2 (outfit 2) -> Pullover(long sleeve sweater)
O3 (outfit 3) -> Sweater vest

This product is H1O3, which means, cartoon girl student with a long hair style and a sweater vest school uniform ensemble.


....::: ZTL DETAILS :::....
Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.

This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of subtools range any where from 1 to 10 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.

**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download

....::: UV MAPPING :::....
All meshes have been UVed

TEXTURES :::....
IMPORTANT: This product does not come with any textures.
The colors and paint work showcased in the preview
images is a combination of zbrush materials and
polypaint(zbrush's equivalent to vertex baked texturing).
To produce texture maps from polypaint you must
use zbrush's Multimap exporter plugin which ships
with Zbrush 4.

**Link to free youtube tutorial on how to use Multimap
exporter is included with product purchase.

MATERIALS AND COLOR :::....
The product uses materials that ship with zbrush 4 and simple diffuse colors for each asset. You can easily change the colors and materials of any part of this model to suit your project's needs.

....::: POLYGON COUNT :::....
The polygon and vertex count specified above is based on the combined poly count of the lowest subdivision level of this character.


....::: OBJ DETAILS :::....
The .obj files of the character are provided in 3 different subdivision levels and the can be re-exported from the ztl file if needed.

*Textured version of product in various formats(Maya,3ds max, blender and C4D) coming soon
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