Baby Boy

All Extended Uses
Included Formats
Maya 2016 mental ray 3.13
Autodesk FBX 2015
3D Model Specifications
Product ID:1032376
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since June 2004
Currently sells 11 products
9 Ratings Submitted
Product Rating
This is a rigged model of a Toddler/Baby Boy, originally created with Softimage|XSI

    This product is a Maya 2016 format conversion


    This model is suitable for use in advertising, film and print for up to portrait-level shots.

    For detailed usage information, see the PDF document available in the previews section on the right side of this page.


- Dual Quaternion/Linear blended skin bind method:
       Uses DQ (radial) interpolation to prevent volume loss while allowing linear interpolation in other areas of the model

- References for low performance model parts:
       Toggle hair and wrap deformed cloth on or off for animation performance

- HumanIK rig:
       HumanIK has build-in support for motion capture retargeting, full body IK and features like automatic
       computation of foot/toe-ground-contact

- Elementary facial expression shapes:
       Risorius, LowerLipPull, Sneer, Brows - can be combined into higher level shapes like a laugh

- XGen Hair
       XGen has a number of advantages over the classic hair system, the important ones for this model were:
          * better interpolation between guides
          * paintable hair thickness (important for a realistic hairline)
          * better procedural options for noise, stray hair
          * much better shading

- Additional Shapes for :
       chubby appearance, breathe in/out, babyteeth show/hide

- Shading using mental ray:
         Misss_fast_skin sub surface scattering skin shader         
         xgen_hair_physical (using Marschner shading model)

- Scale
         Scene unit is centimeters. Model size (standing) is 71 centimeters

    A FBX Version is provided that can be imported in all popular 3D packages. The FBX version is rigged using the dual quaternion weightmap and includes textures, blendshapes and basic (not SSS) shading.

    Note that in the FBX version the color correction has to be disabled for the normal map texture.


    8K normal / color textures for the body
    2K normal / color textures for the mouth
    1K tiled color texture for the cloth
    800 color texture for the eyes
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