This is Aleysha Version 2. She is bound to an HIK skeleton and rigged with Mayas FBIK character rig. There is no face rig or morph targets included and some weight tweaking may be needed in some instances but the rig should be good for some basic posing. I have also rebuild the hair from version 01 with Maya hair, however there are no collide objects and dynamics set up for it. These may follow in an item update.
This version also includes the updated Ztool with the new topology and sub tools. It can be used to re-generate or alter all the maps used in this file.
All in all the great base mesh, superior ztool and maya scene makes this a solid starter kit for building your own female characters. Be it for low poly games or high poly render movies.