High quality, low poly 3d-model of the T-UGS (Tactical Unattended Ground Sensor) as featured in 'Battlefield' (video game).
Modeled with 3d-studio Max 2010, rendered with V-Ray 2.3. Version with scene setup/lighting for default Scanline renderer and Mental Ray renderer also included (for non V-Ray users). No textures included, single material assigned.
Product is ready to render on purchase (render scene included), is in real life scale and size, is fully UV mapped, has clean geometry and has no errors on opening.
All groups, objects and materials are conveniently named.
Tripod leg segments are linked for easier animating.