A set of low poly and gameready mossy stones.
Just put the model in your scene and render.
The native file is 3ds Max 2013 and the rendering is made in mental ray, with 1 mr Area Spot and 2 mr Area Omni.
The set of stones has real-world scale and is centered at 0, 0, 0, (the grouped model is 4,7 x 4 x 0,5 meters).
-Tris: 49 (3,9 %)
-Quads: 1191 (96,1 %)
-Objects: 8 (properly named)
-Scene helpers: 1
-Scene lights: 3
-Diffuse 1024x1024 .jpg
-Bump 1024x1024 .jpg
-Spec 1024x1024 .jpg
-Glare streaks, 500x500 .tiff
The .dae, .3ds, .obj and .fbx is exported from 3ds Max 2013.