Manual modelled Corinthian style Column, Capital and Base.
Model includes the Capital, Column, and Base as separate objects. Proxies are included for each of these elements that are textured to look like the originals that can be used in pre-renders of your scenes. The Proxy objects have the same pivot coordinates as the originals and can easily be aligned. The proxy is in a separate .max file.
The capital is extensively decorated with acanthus leaves and helices. The 4 sides of it are symmetries of eachother. Its base is circular to fit round columns, its top is square to support superstructure. Most of the decorative elements making up the capital have detached geometries and thus can be modified manually if desired at the element subobject level.
The column only has detail at the base and at the top, no vertices are placed in the middle. This is so made to allow for easy adjustment of height by the user. The geometry of the column is cylindrical but includes a toggleable taper modifier to give it the historically more accurate tapering toward the top.
The model is made of quads (99%) and tris only, no n-gons. The *.max file contains basic camera and light objects that are used to create the rendered images with the default scanline renderer of 3DsMax.
For those that are interested, the design is after real 3rd century AD Roman Provincial architectural elements.