This is a model of a high detail female character.
This model is not rigged.
Originally created with 3ds Max 2012 using the Mentalray renderer.
nice topology .
This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.
- body has two uv tile one for the head one for the other parts of the body
- Two hair types, short blonde and long black using planes and opacity
- Underwear set.
- Realistic SSS (Sub Surface Scattering) skin shaders and also provide to you SSS ++ shader with material library if you want to use SSS++ load the material library file
- eyelashes two types one with plane and one with objects high
- max file is organised with layers u can search for using different eyelish for example or hair planes
- render scence provided to you with light setup and base stand opject and render settings
- This model contains 15 seperate objects listed down with count of faces
finger nails 500
hair planes black 468
hair planes blonde 715
eyelish plane right 24
eyelish plane left 24
eyelish obj 17536 eyelish as object not planes
base stand 832
eyes Reflections sphere 692
eyes main 692
eyes line reflections 820
All counts are before turbosmooth modifiers.
turposmooth is switched of in the max files
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
- All textures are in .tiff and .jpg format,
- 4096x4096 for main body two uv tiles thats mean
4096*4096 for haad uv and another 4096 *4096 for the rest body.
- hairs have texture size of 2048*2048 and 512*512
- Model is built to real world scale.
- Units used: cm 1 unit per cm , model is 158cm tall .
- Scene objects are organized by layers
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- Ztool provided also it has hair plans different then in the 3d max but not been uved.
- FBX - May need Lighting setup
- teeth and toung not been uved but they have materials and ready for render