-scene ready to bake dynamics and setup for render.
-pre-rendered animation in a 16-bit .EXR image sequence with alpha channel.
500 frames for long sequences or could be used to speed-up the animation depending on the use.
Simulated in Blender.
-The blue color at the base of the flame depends on a gradient texture and will not work if:
-applied to a 3d object
-if adaptive domain is used
-if the emitter planes are moved upwards.
-There are two ground objects, one cuts the bottom of the flame when rendering, the other is lower and is the one used in the simulation. If it is moved upwards or downwards, the behaviour of the flame changes.
-The overall resolution of the domain changes the behaviour and the amount of detail in the flame, was adjusted for this specific scene and might need to be readjusted if you plan to apply the flame to an object of a different size.