Robert, European Man

All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.20.03
3D Studio Project 2010 V-Ray 2.20.03
3D Studio Project 2011 V-Ray 2.20.03
3D Studio Project 2012 V-Ray 2.20.03
3ds Max 2010 V-Ray 2.20.03
3ds Max 2011 V-Ray 2.20.03
Autodesk FBX
OBJ
Other Files
Face_Render_Comp.psd
Face Render Comp Photoshop File
3D Model Specifications
Product ID:662588
Published:
Geometry:Polygonal Quads/Tris
Polygons:69,330
Vertices:67,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2011
Currently sells 2 products
Achievements:
Unrated
Product Rating
Description
High Detailed Realistic Model of Human[Robert-B] completely UVunwrapped and smoothable, made with 3dsMax 2012, Vray 2.20.03 - 3dsMax Hair and Fur modifier for Hair and Vray's new hair shader.
    SkinShading done using Vray's SSS2 shader.
    Hair shading done using Vray's Hair shader.
    ---------------------
    This model has been modeled with a clean topology based on edge loops where needed. It is ready to be rigged and smoothable.
    *********************
    Eyeballs, teeth, tongue are included and modeled separately
    *********************
    The model is provided with the following high resolution textures (Main Maps are .tiffs):
    robert-b_cha_male_white_31-40_face_diff_tiff_final_01
    robert-b_cha_male_white_31-40_face_Bump_tiff_final_01
    robert-b_cha_male_white_31-40_face_Disp-Lev01_tiff_final_01
    robert-b_cha_male_white_31-40_face_gloss_tiff_final_01
    robert-b_cha_male_white_31-40_face_normal_tiff_final_01
    robert-b_cha_male_white_31-40_hands_diff_tiff_final_01
    robert-b_cha_male_white_31-40_hands_bump_tiff_final_01
    robert-b_cha_male_white_31-40_hands_Disp-Lev01_tiff_final_01
    robert-b_cha_male_white_31-40_hands_gloss_tiff_final_01
    robert-b_cha_male_white_31-40_hands_normal_tiff_final_01
    robert-b_cha_male_white_31-40_Legs_diff_tiff_final_01
    robert-b_cha_male_white_31-40_Legs_Bump_tiff_final_01
    robert-b_cha_male_white_31-40_legs_Disp-Lev01_tiff_final_01
    robert-b_cha_male_white_31-40_Legs_gloss_tiff_final_01
    robert-b_cha_male_white_31-40_Legs_normal_tiff_final_01
    robert-b_cha_male_white_31-40_Torso_diff_tiff_final_01
    robert-b_cha_male_white_31-40_Torso_bump_tiff_final_01
    robert-b_cha_male_white_31-40_torso_Disp-Lev01_tiff_final_01
    robert-b_cha_male_white_31-40_Torso_gloss_tiff_final_01
    robert-b_cha_male_white_31-40_Torso_normal_tiff_final_01
    robert-b_cha_male_white_31-40_Underwear_diff_tiff_final_01
    robert-b_cha_male_white_31-40_Underwear_Disp-Lev01_tiff_final_01
    robert-b_cha_male_white_31-40_Underwear_normal-Lev01_tiff_final_01
    robert-b_cha_male_white_31-40_Underwear_Spec_tiff_final_01
    robert-b_cha_male_white_31-40_Gums_diff_tiff_final_01
    robert-b_cha_male_white_31-40_Mouth-Bump_tiff_final_01
    robert-b_cha_male_white_31-40_eye_diff_tiff_final_01
    Envirnment_Map_495x298.jpg
    This pack includes all the following formats:
    .max (max 2012)
    .max (max 2011) saved from Max 2012 as Max 2011
    .max (max 2010) saved from Max 2012 as Max 2010
    .obj (alias wavefront)
    .fbx (kaydara)
    FBX is directly exported from 3dsMax 2012.
    Obj is directly exported from 3dsMax 2012 (.mtl included)
    The Max 2012 formats are ready to render exactly as you see above with Vray 2.0 and 3dsMax Hair and Fur modifier.
    3dsMax2012(.max), OBJ AND FBX formats polycount (quads):
    Total:69330
    Robert-B Body: 16720
    Robert-B Underwear: 7504
    Robert-B Beard: 290
    Robert-B EyeBrow: 44
    Robert-B EyeLash: 60
    Robert-B EyeCornea: 4480
    Robert-B EyeIris: 5120
    Robert-B TearDuc: 800
    Robert-B Wetness: 656
    Robert-B Gums,Teeth,Tounge : 34988
    Ground : 196
    ***********************
    NOTE:
    --The Shading is completely done with Vray 2.20.03 so you will need minimum Vray 2.20.03 or above to render the scenes with the material.
    --Hair was done using standard 3dsMax Hair and Fur modifier you can increase the hair count based on the to you machines memory limit for better higher quality.
    --Vray
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