V-Ray and Standard materials are available. The textures are in the 3ds Max file archive.
Maps: Diffuse, Specular/Reflection (derived from diffuse), normal and displacement. All maps provided are Tiffs (losless), and 8192*8192px resolution with exception of 32 bit displacement map which is *.exr format.
The file BlackSweetDesert_OriginalHiPolyMesh.rar contains the original unprocessed triangular version of the mesh in its original form (hipoly of few milions polygons). Original diffuse texture is also provided.
All maps scalable to 256px X 256px.
Compatible with 3ds Max 2009 and higher versions.
Detailed model, enough for close-up renders. Originally modelled in 3ds Max 2009. Different formats avaiable.
Correctly scaled accurate representation of the original object, no additional work needed.
Objects are in their own layer. Each item has unique name. No part-name confusion when importing. Centered on 0,0,0.