Detailed model of Pinarello Dogma 2 road bike.
Clean geometry, quads mostly, no N-gons, stack is intact, with 'turbosmooth' on top. Real world scale, correct proportions, I knew what I was modeling, had example before my eyes. Color texture of frame, handlebars, fork and seat post is included in original psd format with layers. Very basic scanline renderer set-up without HDR environment, only skylight and three spot sources. Also Vray 2 scene is included. Rigged, watch the video preview. The last thumbnail - photoshop work based on render, the rest are original renders (check original size). Texture maps sizes (diffuse, bump and specular): - frame+fork+seat post+handlebar - 6000x6000 - wheels - 8000x1700 - saddle - 2000x2000 - shifters - 2000x1100 - dérailleurs - 1500x1500 - brakes - 1000x650 - crank-set - 2000x2270 - pedals - 1500x1388 - handlebar tape - 4000x1000 - computer - 2000x2000 - bottle cage - 2000x2900 - bottle - 1500x1190 - cassette - 1024x730 - chain - 500x500 84633 polygons including 423 triangles (less than 1 percent) Obj and Fbx formats were exported without subdivision.
Renderer: Default Scanline Inspected in: 3ds Max 2011
Renderer: V-Ray 2.10 Inspected in: 3ds Max 2011
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Native file format: 3ds Max 9
Geometry: Polygonal Quads/Tris
3rd floor company
Apr 24, 2014
the fbx and obj conversion was not so good. we had to re-convert the file from 3ds max again, and than it worked....aparently it is not a big job so would be cool to do that)
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