Rotten Pine Logs

All Extended Uses
Included Formats
Luxology Modo 701
OBJ
Other Files
Rotten_pine_log_01_textures_part_1_of_3.zip
Rotten_pine_log_01_textures_part_2_of_3.zip
Rotten_pine_log_01_textures_part_3_of_3.zip
Rotten_pine_log_02_textures_part_1_of_3.zip
Rotten_pine_log_02_textures_part_2_of_3.zip
Rotten_pine_log_02_textures_part_3_of_3.zip
3D Model Specifications
Product ID:808660
Published:
Geometry:Polygonal Quads only
Polygons:2,840
Vertices:2,844
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2013
Currently sells 56 products
Achievements:
1 Rating Submitted
Product Rating
jonnyawesome
Feb 18, 2015
Listen, this is a great scan. Like all of the stuff from "realnothing", it has great maps, great geo etc. But there is one major problem: 6 poorly organized .zip files with 3gb of textures? It took me 4 hours to download all the necessary textures and down convert them to a usable format. Please... include .jpg versions of your textures. Very frustrating to have to download so much just to get a basic working texture.
Categories
Description
All preview renders were rendered in Modo 701 using default Modo renderer. Beauty and ambient occlusion renders were made at subdivision level 6 (if not stated otherwise in image comments), using vector displacement maps to displace subdivided geometry. Renders utilize custom shader and material setup.

Unsubdivided (subdivision level 0) geometry beauty renders use color, specular, normal maps.
Subdivided geometry beauty renders use color, specular, vector displacement maps.



*********************************

GEOMETRY

Geometry provided is two low poly meshes.
Meshes are subdividable up to original sculpt level of 7 to accurately reveal all tiny details of 8k displacement map.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on origin.
Polygonal quads only.
No poles with more than 5 edges.
Real world scale.

Units: centimeters
Displacement distance (useful in other software packages): 2.0 cm
UVs: linear



*********************************

TEXTURES

Each model use its own separate texture map.
Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, created from real object capture data.

Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.

In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended

Textures included:

2xColor
2xSpecular
2xNormal
2xDisplacement
2xVector displacement


**********************************

INSTRUCTIONS

Download scene files and textures. Due to its large size textures are in separate multiple archives.

For *.lxo - if downloaded textures are placed in the same folder with scene file - textures will load automatically with the scene.

For *.obj - load *.obj in your favourite 3d application and apply downloaded textures.


*********************************

No third-party plug-ins used.
Scene created in Modo 701.

*********************************

Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Related Products
More Products by Artist